SWGoH: Best Mods for Magmatrooper

Today I’ll be looking at mods for Magmatrooper on of the different forms of Stormtrooper. Originally designed for combat in volcanic regions, Magmatrooper in SW:GoH is an Empire unit that synergises nicely in zeta Darth Vader teams.

Main Focus: Magmatrooper has ridiculously low damage, so speed should SWGoH Mods for Magmatrooperbe your primary focus, letting you attack more often. Following speed, critical chance is important to increase the damage you do, and potency to help the turn meter reduction from Thermal Imploder land, however if you run Magmatrooper under a Emperor Palpatine lead, remember that you get a 32% Potency boost.

Additional Areas of Focus: Magmatrooper’s unique, Hazard Training, gives 60% turn meter when suffering or resisting a debuff, so while you want to be targeted by debuffs, resisting them will still boost your turn meter, so tenacity should be a secondary focus. Lastly, protection will help keep Magmatrooper alive longer, letting you benefit from his turn meter removal longer.

 

Ideal Mod Setup for SW:GoH Magmatrooper:

All things considered, I believe the best mod setup for Magmatrooper is;

  • Transmitter (Square) – Crit damage or critical chance mod with offense primary; speed, crit chance, and potency secondaries, with tenacity or protection where possible.
  • Receiver (Arrow) – Crit damage or critical chance mod with speed primary; crit chance, and potency secondaries, with tenacity or protection where possible.
  • Processor (Diamond) – Crit damage or critical chance mod with defense primary; speed, crit chance, and potency secondaries, with tenacity or protection where possible.
  • Holo-Array (Triangle) – Crit damage or critical chance mod with critical damage or crit chance primary; speed, crit chance, and potency secondaries, with tenacity or protection where possible.
  • Data-Bus (Circle) – Crit damage or critical chance mod with health primary; speed, crit chance, and potency secondaries, with tenacity or protection where possible.
  • Multiplexer (Plus) – Crit damage or critical chance mod with potency primary; speed and crit chance, secondaries, with tenacity or protection where possible.

Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal. Images courtesy of SWGOH.gg

6 Comments on "SWGoH: Best Mods for Magmatrooper"

  1. Am I misreading that? Crit dmg and speed mod sets are both 4 pieces right? The recommendation gives you 2 options of 4 pieces, but it wouldn’t fit. One of them has to be a 2 piece set

    • No, you did not misread. I believe my writer was emphasizing to choose either CD or Speed, but it definitely came off as confusing. I have updated the page to CC and CD mods in an effort to help a bit, keeping Speed as a secondary focus for sure.

  2. Frodobongins | March 26, 2018 at 1:05 am | Reply

    In light of magma troopers new found value in the sith triumvirate raid, how would you alter the mods for this use? I know it may be alot to ask, and you guys do great work, but may I suggest revisiting toons that are found to be key to certain squads for certain raids? More often than not, they require either a different approach, a different emphasis, or at the least, a tweak to get what you need from them.

    • That’s something I’m still looking at. Right now, I’m looking at a focus on offense and tenacity – boost the damage, and try to avoid defense down. TM gain makes speed negligible, which really opens things up.

      I’ll update the post as soon as I have it worked out properly. 🙂

  3. Frodobongins | March 26, 2018 at 1:07 am | Reply

    I’m not suggesting you have to write a whole different post, but maybe add a footnote or passage mentioning for xyz usage, emphasis on _______

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