SWGoH New Character Proposal: Mother Talzin

A potential future release of Mother Talzin could really help out the desperate Nightsister Faction. Here are my ideas of how she can contribute and please let me know what you think in the comments. What will make her stand out is her Leadership Ability that is a mixed variation of Hera Syndulla’s and Captain Phasma’s.

The following move set is already either Omega’d or Zeta’d.

Mother Talzin

Dark Side, Nightsister, Healer, Support
Power: 8500 Health: 19,500 Speed: 128 Max Damage: 5000

Basic: Malmourral Blade
Deal physical damage to target enemy with a 60% chance to inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn. If ally Darth Maul is present, he gains Foresight for 2 turns.

Special: Dark Lightning
Cooldown – 3
Deal special damage to all enemies with a 40% chance to inflict Speed Down for 2 turns on all Jedi, Clone, Sith, or Separatist enemies. Each ally recovers Health equal to 20% of the damage dealt. If a Nightsister ally already had full Health, they gain Tenacity Up for 2 turns. If Savage Opress is present, he gains Evasion Up for 2 turns.

Special: Spirit Ichor
Cooldown – 5
This move will not be affected by Ability Block as long as there are at least 2 active Nightsister allies. All allies have their current Health percentages equalized and all negative status effects on Nightsister allies are dispelled. Afterwards, Revive a random defeated ally with 50% Health then grant each ally Defense Up and Health Up for 2 turns.

Unique: Dathomir Magick
At the start of each of her turns, Mother Talzin grants all allies Speed Up for 2 turns as long as she has no debuffs. However, if she has at least 1 or more debuffs on her, then there is a 3% chance for each positive and negative status effect on all Nightsister allies to inflict Deathmark on a target enemy for 1 turn before her attack.

Leadership: Nightsister Clan (Zeta)
As long as Mother Talzin is alive, each active Nightsister ally grants their Unique ability to other Nightsister allies. In addition, all active Nightsister allies who have a Leadership ability are in effect. Whenever a Nightsister ally attacks, they have a 25% chance to call a random ally to Assist, dealing 10% less damage. If a Nightsister was called to Assist, Mother Talzin gains Foresight for 2 turns.

Move Set Explanations:
I really like her Basic because it mirrors Krennic’s special and is very viable. Not many Nightsisters can inflict debuffs so that is a guaranteed debuffer (of course, based on her Potency). I also like that if Maul is present, he gains Foresight. That can give him a better chance to attack (preferably his AOE to Daze of course) before he gets stunned, ability blocked, or killed since he is so slow.

The original text upon unlocking her reads: “Deal physical damage to target enemy with a 30% chance to inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 1 turn.”


Ability Level Bonus
2 +5% Damage
3 +10% Damage
4 +15% Chance
5 Grant ally Darth Maul Foresight for 1 turn
6 +5% Damage
7 +15% Chance
8 (Omega) +10% Damage and Foresight Duration + 1

Her first Special attacks all enemies and then either heals OR grants a buff. Simple as that. I really like this because if you start with it, then she can give herself Tenacity Up which can really help her by granting Speed Up to allies on her next turn based on her Unique. This can really boost the Nightsisters. Savage gets Evasion Up which can be helpful, too.

On a side note: Dark Lightning used by the Nightsisters was known to actually heal the user. That’s why I think it would be best if it didn’t Stun the enemies like Palpatine’s, but rather heal the team, slightly, instead. It is also noted that the only faction the Nightsisters ever fought were the Jedi, Clones, Sith, and/or the Separatist so it is worthy to only deal Speed Down to them in my opinion. If the devs just decide to do it to all enemies then I understand – for simplicity’s sake in designing it – but I was thinking of not making it too Over Powered (OP).

The original text reads: “Deal special damage to all enemies with a 20% chance to inflict Speed Down for 2 turns on all Jedi, Clone, Sith, or Separatist enemies. Each ally recovers Health equal to 10% of the damage dealt. If a Nightsister ally already had full Health, they gain Tenacity Up for 1 turn.”

Ability Level Bonus
2 +5% Damage
3 +10% Speed Down Chance and +5% Heal
4 Cooldown – 1 and +10% Damage
5 Grant ally Savage Opress Evasion Up for 1 turn
6 +10% Speed Down Chance and +5% Heal
7 Tenacity Up Duration + 1
8 (Omega) +15% Damage and Evasion Up Duration + 1

Her second Special really seals the deal as a Nightsister strength. It mirrors that of Barriss Offee’s healing ability and Rex’s cleanser. It can’t be ability blocked if she has at least 2 Nightsister allies alive. On top of that it dispels debuffs and heals. Also, if it revives a fallen enemy then Defense and Health Up are granted to the team – but ONLY if an ally is revived! Call if OP if you want, but come on, it’s the Nightsisters. Plus the Cooldown is long to make up for any abuse of it, so really, it’s not OP. I’m more than certain a zVader, zMaul, Rex, zQGJ, and First Order teams can still easily beat the Nightsisters if Mother Talzin hypothetically had these abilities.

The original texts reads: “This move will not be affected by Ability Block as long as there are at least 4 active Nightsister allies. All allies have their current Health percentages equalized (ignoring Healing Immunity) and all negative status effects on Nightsister allies are dispelled. Afterwards, Revive a random defeated ally with 15% Health then grant each ally Defense Up and Health Up for 1 turn.”

Ability Level Bonus
2 +10% Health
3 Defense Up Duration + 1
4 – 1 Ally Penalty
5 Cooldown – 1
6 Health Up Duration + 1
7 +15% Health
8 (Omega) – 1 Ally Penalty and + 10% Health

Her unique is cool because it either boosts the speed of the Nightsisters or can possibly inflict Deathmark on a target enemy. This can rebound against a zVader or any other team that inflicts lots of debuffs. Plus, Nightsisters were so close to death with their study of the Dark Side of the force, magic, and revivals so Deathmark seems fitting for her to inflict. Keep in mind that it includes the status effects of only the Nightsisters. So again, Maul and Savage don’t contribute to this.

Here’s an example if the ability was Omega’d: Asajj has a total of 5 status effects (doesn’t matter if they are positive or negative at this point), Talia has a total of 2 effects, Old Daka has a total of 3 effects, Mother Talzin has a total of 2, and Maul has 1. So we add 5 + 2 + 3 = 10. I added Asajj’s, Talia’s, and Old Daka’s and the % to inflict Deathmark so far equals 10 X 3% = 30%. Notice that I didn’t include Maul because he isn’t a Nightsister. Now take a look at the Omega: “Bonus Effect Chance is doubled for each status effect on Mother Talzin.” So since she has 2 status effects, that would normally be 6% … but it’s doubled for her when Omega’d. In that case it would be 12%. So 30% + 12% makes a grand total of 42% chance to inflict Deathmark for 1 turn based on that example. This can make things fun and interesting.

The original text reads: “At the start of each of her turns, Mother Talzin grants all allies Speed Up for 1 turn as long as she has no debuffs. However, if she has at least 1 or more debuffs on her, then there is a 1% chance for each positive status effect on all Nightsister allies to inflict Deathmark on a target enemy for 1 turn before her attack.”

Ability Level Bonus
2 +.5% Chance
3 +.5% Chance
4 Speed Up Duration + 1
5 +.5% Chance
6 +.5% Chance
7 Negative Status Effects are included
8 (Omega) Bonus Effect Chance is doubled for each status effect on Mother Talzin

Her Leadership is what makes her the obviously best choice Lead for the Nightsister Faction. Getting assists is nice and granting Mother Talzin Foresight is even better to keep her alive to continue healing and reviving. Plus, the Unique Abilities being shared amongst the Nightsisters aren’t really that good, especially compared to the Phoenix, so I think it’s suiting to have them grant one another their Unique Abilities. Also, the only other Nightsisters who have Leadership abilities are Talia, Old Daka, and Asajj, but they really aren’t that good.

The original text reads: “As long as Mother Talzin is alive, each active Nightsister ally grants their Unique ability to other Nightsister allies. Whenever a Nightsister ally attacks, they have a 15% chance to call a random ally to Assist, dealing 40% less damage. If a Nightsister was called to Assist, Mother Talzin gains Foresight for 1 turn.”

Ability Level Bonus
2 – 10% Damage Penalty
3 +5% Assist Chance
4 Mother Talzin gains Foresight for 1 turn upon Assist
5 – 10% Damage Penalty
6 +5% Assist Chance
7 – 10% Damage Penalty
8 (Zeta) All active Nightsister allies who have a Leadership ability are in effect. Foresight Duration + 1

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