SWGoH GameChangers: Kit Reveal for Rey (Jedi Training)

SWGoH - Rey Jedi Training

Yesterday the GameChangers for EA’s Star Wars Galaxy of Heroes were the first to reveal the requirements for Rey’s Hero’s Journey, the event to unlock Rey (Jedi Training). Today, we have the pleasure of revealing the kit for RJT (I guess that is the new acronym to use…) to the SWGoH community. Read on for the abilities of Rey (Jedi Training) or click below to see the YouTube & Twitch videos prepared by our fellow GameChangers.

> GameChanger Videos

 

Rey (Jedi Training) – Kit

Light Side, Resistance, Tank
Resilient Resistance Tank who avenges debuffed allies and controls the battlefield

 

SWGoH - Rey Jedi Training

Basic: Connected Strikes

Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.

 

Special 1: Defiant Slash

Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns. (Cooldown 5).

 

SWGoH - Rey JT

Special 2: Mind Trick

Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can’t be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can’t be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can’t be Evaded. (Cooldown 5)

 

Leader: Inspirational Presence

Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can’t be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed. When Resistance allies use a Special ability:

  • All Exposed enemies lose 5% Turn Meter (this effect can’t be Resisted)
  • If the Resistance ally has no debuffs, reduce their Cooldowns by 1

(ZETA): When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter (this effect can’t be Resisted); when a Resistance ally uses a Special ability, if they aren’t debuffed, reduce their Cooldowns by 1.

 

Rey Jedi Training - SWGoHUnique 1: Virtuous Protector

When another ally suffers a debuff, or when a Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself. (ZETA): When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself.

 

Unique 2: Insight

At the start of each encounter, Rey gains Foresight until she Evades. Rey recovers 5% Health and 5% Protection when she Evades. At the end of Rey’s turn:

  • Rey gains Foresight until she Evades
  • If Rey has Foresight, she gains Critical Damage Up until she is damaged
  • If Rey has Critical Damage Up, she gains Offense Up until she is damaged.

(ZETA): At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged instead; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection.

 

Quick Assessment of Rey (Jedi Training)

With three attacks, two uniques and a leadership ability Rey (Jedi Training) can stand next to Commander Luke Skywalker with the most complex and detailed kits in Star Wars Galaxy of Heroes. The Defiant Slash special is interesting in that it is a cleanse with foresight for a single ally, and it inflicts Healing Immunity. I see that being helpful against a Zeta Kylo Ren or healers. Playing RJT with BB-8 seems like a great way to use her as the “when a Resistance ally gains Secret Intel, Rey gains 8% Turn Meter” line in her Virtuous Protector unique is going to further make the Heroic AAT look like a cakewalk in the not too distant future. With the Resistance relying on the Expose debuff for TM, RJT’s leader ability will be huge moving forward as she grants Resistance allies have +30% Critical Chance and +30% Critical Damage, plus “when they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can’t be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.” That is going to be crazy strong.

When it comes to the best mods for Rey (Jedi Training), we will assess that once she can be tested a bit, but the standard Resistance mod stats of Speed and Potency appear to be logical with as much Critical Chance and Critical Damage possible.

 

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Rey (Jedi Training) GameChanger Videos

A list of link to view videos of Rey (Jedi Training) in action from our fellow SWGoH GameChangers is below.

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