SWGoH GameChangers: Young Lando, L3-37 & Lando’s Millennium Falcon to join Galaxy of Heroes

SWGoH

Star Wars Galaxy of Heroes continues to play off the new content provided by SOLO: A Star Wars Story with two new characters and a new ship. The kits for Young Lando Calrissian, L3-37 and Lando’s Millennium Falcon are below. Of course  with all new SWGoH characters this content is subject to change.

 

Young Lando Calrissian

ALIGNMENT: Light
CATEGORIES: Scoundrel, Attacker
Scoundrel Attacker that takes advantage of debuffed enemies and deals ever-increasing damage

SWGoH - Young Lando Calrissian

Basic Ability​: Silent Shot – FINAL TEXT: ​Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. If it’s Young Lando Calrissian’s turn, enemies can’t gain buffs or bonus Turn Meter during this attack. This attack can’t be countered.

Special Ability 1​: Hot Hand (Cooldown 14) – FINAL TEXT: ​Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1.

Special Ability 2​: Dealer’s Choice (Cooldown 3) – FINAL TEXT: ​ ​Dispel target other ally, grant them Stealth and Potency Up for 2 turns. Young Lando gains 50% Turn Meter.

Prepared: If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability’s cooldown is reduced by 1.

Unique Ability 1​: Perfect Timing – FINAL TEXT: If Young Lando Calrissian is buffed, he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared, he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian’s turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.

 

L3-37

ALIGNMENT: Light
CATEGORIES: Scoundrel, Droid, Tank
Droid Tank that can dispel allies and has multiple ways to increase her stats permanently

Basic Ability​: Daring Advance – FINAL TEXT: Deal Physical damage to target enemy and inflict Defense Down.
Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of encounter.

Special Ability 1​: Spark of Hope (Cooldown 3) – FINAL TEXT: ​Deal Physical damage to target enemy and gain Taunt for 1 turn.

Prepared: Heal all Scoundrel and Droid allies for 30% of L3’s Max Health, then grant all Prepared allies Tenacity Up for 2 turns. If any other allies are Prepared, reduce this ability’s cooldown by 1. L3-37 is no longer Prepared.

Unique Ability 1​: For The Droids FINAL TEXT: ​At the start of L3-37’s turns, if L3-37 didn’t take damage from an enemy since her last turn she gains Prepared. Whenever L3-37 takes damage from an attack, dispel debuffs from a random debuffed Scoundrel ally at the end of the round. Whenever another Droid or Scoundrel ally takes damage from an attack, L3-37 gains +15% Turn Meter. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.

Unique Ability 2​: Insult to Injury – FINAL TEXT: ​L3-37 has +25% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared.
At the start of battle, L3-37 gains the Enhance MK I special ability.

MK I: Gain +50% Counter Chance for the rest of the battle and becomes Prepared. When used, this ability upgrades to MK II.
MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III
MK III: Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once.

 

Lando’s Millennium Falcon

ALIGNMENT: Light
CATEGORIES: Scoundrel, Attacker
Devastating attacker that becomes more threatening after each ally reinforcement

Basic Ability​: Double Down – FINAL TEXT: ​Deal Physical damage to target enemy with a 70% chance to grant Defense Penetration Up to self and another random ally for 2 turns.

Crew 1 (Lando)​: Buckle Up (Cooldown 3) – FINAL TEXT​: Deal Physical damage to target enemy and inflict Offense Down for 2 turns. This attack deals 25% more damage against debuffed enemies.

Crew 2 (L3)​: Calculated Enhancement (Cooldown 4)- FINAL TEXT: ​Deal Physical damage to target enemy and Dispel all buffs on them. The Falcon gains +5% Critical Chance and +5% Offense (stacking) for each buff dispelled until the end of the encounter.

Unique Ability 1​: Coin Toss – FINAL TEXT: ​Lando’s Millennium Falcon has +5% Critical Damage for each enemy without a buff. At the start of its turn, the Falcon has a 50% chance each to Dispel all debuffs on a random ally, Dispel all buffs on a random enemy, Target Lock a random enemy, and grant Speed Up for 2 turns to a random ally. These effects can’t be Evaded or Resisted.

Reinforcement Ability​: All In – FINAL TEXT: ​Enter Battle: Millennium Falcon gains Critical Damage Up for 2 turns and copy all buffs on all other Ships for 2 turns. Millennium Falcon takes a bonus turn for each Reinforcement previously called in by the allied Capital Ship this encounter.

 

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