SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels

Dots/Rarities

Similar to Stars for Characters, Mod Dots or Rarities (attributed here using *) relate to a very general strength of the mod and also gating for the mod’s max stats. A 5* mod is “stronger” than a 2* mod in roughly the same way a 5* character is “stronger” than a 2* character. A 2* mod and a 5* mod could end up with the same listed primary and secondary stats, but the totals for the 5* mod will be much higher at every level than for the 2* mod.

Unlike Character Stars, however, Mod Dots are static. A 1* mod is always going to be a 1* mod and there is no way to change a 1* into a 5* mod.

Levels

Like characters, mods can be levelled, but only between Levels 1 – 15. All mods, farmed or purchased, start out at Level 1.

Mods are levelled or upgraded using credits. Mods can be upgraded by small increments or they can be upgraded to specified levels at once using larger increments of credits. The costs to upgrade increase logarithmically, as with characters, meaning it costs more credits to upgrade to the higher levels.

Different mod rarities also have different costs to level:

Rarity Total Lvl 15 Cost
28,875
•• 57,750
••• 152,500
•••• 250,250
••••• 486,000

As mods are upgraded, the primary stat will increase, a secondary stat will either get added or increase, and the mod will change colors depending the number of secondary stats shown. This is reviewed in greater detail in the Colors/Qualities section.

The below table provides the individual level upgrade costs by Mod Rarity:

Level 1* Level Cost 2* Level Cost 3* Level Cost 4* Level Cost 5* Level Cost Level Action
1 0 0 0 0 0 Starting Level
2 750 1500 2500 3500 6750 Primary Increase
3 750 1500 2500 5250 6750 Secondary Addition/Increase; Turns Green
4 750 1500 2500 5250 6750 Primary Increase
5 750 1500 3750 5250 6750 Primary Increase
6 1125 2250 3750 5250 9000 Secondary Addition/Increase; Turns Blue
7 1125 2250 3750 5250 11200 Primary Increase
8 1125 2250 3750 5250 11300 Primary Increase
9 1125 2250 5000 8700 15700 Secondary Addition/Increase; Turns Purple
10 1500 3000 6200 10500 20300 Primary Increase
11 1500 3000 6300 10500 20200 Primary Increase
12 1800 3750 17500 28000 54000 Secondary Addition/Increase; Turns Gold
13 3800 7500 21200 31500 69800 Primary Increase
14 4500 9000 23800 35000 69700 Primary Increase
15 8200 16500 50000 91000 177800 Primary Increase; Max Level

While mods are free to assign to a character, all mods, regardless of level, incur a cost to remove depending on the mod rarity:

Rarity Removal Cost
550
•• 1050
••• 1900
•••• 3000
••••• 4750

Next: Colors/Qualities

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Last Updated: 11/2/2017