SWGoH 101 Mod Guide: Primary and Secondary Stats

Primary and Secondary Stats

Mods of any shape, set, color, or level all have Primary Stats. A mod’s Primary Stat is fixed and cannot be changed. As discussed in the Mod Shapes Section, some primaries are only available on specific mod shapes.

Mod Secondary Stats, however, will appear and can change depending on the mod’s color and level. Any of the secondary stats can appear on any shape and have a very wide berth.

  • Mod Primary Stats:
  • Accuracy %
  • Critical Avoidance %
  • Critical Chance %
  • Critical Damage %
  • Defense %
  • Health %
  • Offense %
  • Potency %
  • Protection %
  • Speed %
  • Tenacity %
  • Mod Secondary Stats:
  • Critical Chance % (+10.14%)
  • Defense (+41)
  • Defense % (+7.27%)
  • Health (+1916)
  • Health % (+5.01%)
  • Offense (+201)
  • Offense % (+2.44%)
  • Potency % (+9.63%)
  • Protection (+3630)
  • Protection % (+9.74%)
  • Speed (+29)
  • Tenacity % (+10.19%)

Some secondaries are flat stats, like +750 Protection, while other secondaries are reflected as percentages, like +3.36% Protection. Secondaries that add flat stats increase the total of the specific stat from its base.

Example, if a character with base Health at 10,000 gets a mod with +500 Health, that character’s total Health will be 10,500. If a character with base Health of 10,000 gets a mod with 5.88% Health, that character’s total Health will increase by 5.88% of the base (588) to 10,588.

One noted difference between primary and secondary stats is the maximum for each stat. Protection % stat can max at 23.5% Protection as a primary stat, but will only reach a max of ~10% as a secondary stat.

Generally speaking, percentage stats are preferred over flat stats for primaries and secondaries.

Next: Understanding Mod Stats

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Last Updated: 11/3/2017