MSF: Best Iso-8 Class for Yo-Yo

MSF - Yo-Yo

Welcome to the Iso-8 guide for Yo-Yo, the latest in our series about the popular game Marvel Strike Force. In this series we look at the best Iso-8 enhancements for MSF characters. While some may refer to Iso-8 as simply “mods” like in other mobile games, we will look to stay true to the naming convention of the Marvel universe and the developers over at Scopely. We at certainly do not claim to have all of the answers in this game, but we do our research and look to use every hero and villain we write about extensively. These are Iso-8 recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate in Marvel Strike Force. Note that these Iso-8 classes may differ from one team makeup to another, so feel free use this as guide knowing that these can change in differing situations within MSF’s gameplay.

Today’s character to review is Yo-Yo, a character who has made a few appearances in the Marvel world, notably in the Agents of SHIELD TV series. Yo-Yo is a Hero, Global, Bio, Protector, SHIELD, Metamorphosis character in Marvel Strike Force who is also one of the five members of the Inhumans faction in the game. Let’s take a look at the stats we want to focus on enhancing now that Iso-8 modifications have been added to the game.

Main Focus: Survivability – Health & Defense. Yo-Yo is an annoying character to face and keeping her alive and consistently wreaking havoc is how to get the most out of her kit.


Ideal Iso-8 Class for Yo-Yo in Marvel Strike Force:

When running a team of Inhumans, along with Black Bolt, Crystal, Karnak and Quake, Yo-Yo will usually take the first turn (assuming no Speed Down debuff or Stun), setting her up perfectly for the Skirmisher role in this team makeup. Taking that first turn she can apply the Vulnerable Iso-8 debuff and set the battle in motion to allow for the Striker(s) on the team to do even more damage or set the table for the future attacks.


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