SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing

5A to 6E Slicing

When a 5A mod is sliced to 6E, the primary and secondary stats will see a definite increase. A 5A-to-6E “multiplier” is applied to the mod’s secondary stats by adding the multiplier to the stat.

The primaries will increase as noted here. The below table provides the different secondary stat multipliers:

5A to 6E Multiplier
Crit Chance 4%
Defense 63%
Defense % 134%
Health 26%
Health % 86%
Offense 10%
Offense % 202%
Potency % 33%
Protection 11%
Protection % 33%
Speed 3%
Tenacity % 33%

There are two ways of looking at the math behind this:

  • Option 1
  • Mod 5A has +500 Health and is sliced to Mod 6E
  • (500 Health * 26% 6E multiplier) + 500 Health = 630 Health 6E mod
  • 500 * .26 = 130 then 130 + 500 = 630
  • Option 2
  • Mod 5A has +500 Health
  • 500 Health * 126% 6E multiplier = 630 Health 6E mod
  • 500 * 1.26 = 630

This is the case with both flat stats and percentage based stats:

  • Option 1
  • Mod 5A has 3% Health and is sliced to Mod 6E
  • (3% Health * 86% 6E multiplier) + 3% Health = 5.58% Health 6E mod
  • 3% * 86% = 2.58%, then 2.58% + 3% = 5.58%
  • Option 2
  • 3% Health * 186% 6E multiplier = 5.58% Health 6E mod
  • 3% * 186% = 5.58%

Next: When to Slice Mods?

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Last Updated: 9/26/18