Offensive Counters

The offensive phase for Alliance Wars lasts 24 hours and allows players to attacks the specific zones shown below and score points for their Alliance. Note that we are working to add more content around effective Offensive Counters in Alliance Wars. This is a work in progress and we will be adding to this list and editing regularly. Thank you for your patience, and if you want to contribute in any way Tweet us @GamingFansDFN anytime.

 

Defensive Team – Effective Offensive Counters – Notes

Brotherhood – Defenders – within 10% power, Jessica Jones is a must to dispel debuffs

Brotherhood – Power Armor – within 10% power

Defenders – Power Armor – within 10-15% power

Defenders – Tech – within 10% power using Star-Lord, Minn-erva, Thanos, Rocket Raccoon and either Groot, Vision or Captain Marvel

Kree w/Minn-erva & Captain Marvel – Defenders

Wakandans – SHIELD – within 15% power, take out Shuri as quickly as possible

 

 

In addition, the infographic below has been making the rounds on Discord through the early days of Alliance Wars in Marvel Strike Force and sums up the priorities for Alliances to focus on.

MSF - Alliance Wars

 

Armory – Global Offense, +20% All Stats to Attacking Allies

  • Attack Priority: HIGH
  • Defense Priority: HIGH

Barracks – Global Defense, +20% All Stats to Defending Allies

  • Attack Priority: VERY HIGH
  • Defense Priority: HIGHEST

Bridge – Room Defense, Apply Counter to Defending Allies

  • Attack Priority: HIGH
  • Defense Priority: VERY HIGH

Cargo Bay – Room Defense, Apply Random Effects to Defending Allies

  • Attack Priority: LOW
  • Defense Priority: LOW

Engineering – Adjacent Defense, Apply Defense Up to Defending Allies

  • Attack Priority: LOW
  • Defense Priority: LOW

Flight Decks – No Buffs

  • Attack Priority: REQUIRED
  • Defense Priority: LOW

Hangar – Global Offense, Apply Deflect to all Attacking Allies

  • Attack Priority: LOW
  • Defense Priority: LOW

Medbay – Global Defense, +40% Health to all Defending Allies

  • Attack Priority: HIGH
  • Defense Priority: HIGH

Reactor – Room Defense, Apply Disrupted to Attacking Enemies

  • Attack Priority: MEDIUM
  • Defense Priority: MEDIUM

Security – Adjacent Defense, Apply Defense Down to Attacking Enemies

  • Attack Priority: LOW
  • Defense Priority: LOW