The Legend of Zelda: Tears of the Kingdom – Lightning Temple Walkthrough

TLOZ Tears of the Kingdom

The Legend of Zelda games have become an iconic and beloved franchise within the realm of video games. Since its debut in 1986, this fantasy-adventure series has captured the imaginations of millions of players worldwide. Developed by Nintendo, each installment follows the daring hero, Link, on a quest to rescue Princess Zelda and defeat the malevolent Ganon. With their rich storytelling, immersive worlds, and innovative gameplay mechanics, the Legend of Zelda games have earned a reputation for excellence and have left an indelible mark on the gaming industry. From the iconic music to the unforgettable characters, these games continue to captivate players, transcending generations and cementing their status as timeless classics.

The Legend of Zelda: Tears of the Kingdom was released in mid-May 2023 and continues the saga of Link as we looks at a walkthrough of the Lightning Temple.


The Legend of Zelda: Tears of the Kingdom – Lightning Temple Walkthrough

Once you complete the red light puzzle and activate the switch, the temple will appear from the sand. Going over to it and destroying the large Gibdo spawner orb will spawn Queen Gibdo, the scourge of the temple. Use Riju to get it down to half health and it will flee. After that is when you will destroy the Gibdo spawners and the orb blocking the door. Consider grabbing Brightbloom seeds if you don’t operate well in the dark.

Inside the temple is a small room covered in sand piles. If you have nothing to deal with this issue, there are korok frond gusters on the walls. Blow away the sand piles to reveal a button to open the door, as well as a chest.

As you reach the room past the bridges, crouch through the opening in front if you want a piece of topaz and a few weapons, and afterwards continue through the other opening in that room to continue.

In the room with the flamethrowers, go through them when they are off, and press the button on the floor of the other side to open the gate and let Riju through.

In the room with the fireballs, use recall on one of the fireballs to force it back, and follow in the opening it leaves you. If it resumes before you reach the end of the hallway, stick to the hallway until two fireballs pass you, and continue. 

In the room of hopeful light, defeat the enemies and clear the sand piles to find a mirror. Use this mirror to reflect the light above the gate.

After all of that you will find the elevator, and you will learn that the dungeon has only now started.


The Four Batteries

To charge the first battery, look to the east corner of the room. If you activate master hand here, you will see that two blocks in the wall can be moved. Move them and use Riju to charge the first battery.

Climb the stairs to the third floor landing, and then climb the northeast wall into a room with a construct. Destroy the construct and walk through the spinning rings to find a room with two blocks that you should use master hand on to remove. After that, use recall to sync up both spinning circles so that the light can get through to the sensor. After that, let the light go through the hole again so that it can hit the sensor on the other side of the room of ascension. Cross to where the light hit the second sensor, and go through the opening that is revealed.

To get through the room with the crushing walls, put a loose block between the two walls and walk safely across to push the button on the other side. Do the same for the crushing ceiling to reach an area with a light. Jump down a crack in the floor to reveal a room that has revolving walls. Use the stakes in the ground to stop the wall in a place where the light sensor is revealed. Then use the mirror on the ground to light up the sensor and unlock the gate keeping the light trapped.

Put a mirror on the newly available light to the northwest to hit a sensor in the room. This sensor will open a gate and make a battery available for charging.

To open up a new path to a battery, climb to the fifth floor and go to the southwest wall. There is a path slightly above the ground in the center of this wall. Climb into this opening and use the light and the materials provided in the room to shine light directly outside the room. After that, position the statue outside that room to redirect the light beam. Go to where this light hits and move another statue to redirect it downwards. It will then hit the sensor and open up the path.

On this newly opened path, there are several constructs, as well as a Gibdo hive. After they are gone, you should notice several contraptions around the room. Use anything around to redirect the light to a sensor that is high in the room. I personally climbed up small amounts with both of the flying platforms the constructs were standing on.

For the final battery, go back to the fifth floor. Move the southwest statue out of the way of the light. Then go to the northeast side and free the statue there from a sand pile. After it’s free, move it to catch the light. Finally, move the northwest statue to reflect the light onto a sensor on the sixth floor.

After the lights are reflected, go to the sixth floor where the light hit, and go through the opened passage. At the end of the hallway you will see a large drop with a lot of fire. To get the battery, you must jump down this hole and try not to get burnt to death. After a short while, Riju will, somehow, follow you down the pit and you can use her to charge this final battery. After this, all that is left is to go back to the elevator and ride up to Queen Gibdo.


Fighting the Queen Gibdo

As you would expect, this boss is specifically fitted to Riju’s ability. Use it as much as you can. When the boss is unconscious, you can land a few melee attacks. Do not try to attack it every time it falls to the ground though, because the melee attacks it has are very powerful and hard to escape, and the same goes for the charging attack. The tornadoes do lots of damage and keep you from attacking, so stop the queen from using this if possible. Keep doing this until phase 2.

Phase 2 introduces regular Gibdos to the fight. Get rid of the hives as soon as possible, and don’t let the Gibdos surround you. These Gibdos are so much more dangerous than the ones you face outside. Once you destroy a hive a beam of light will be able to show itself onto the ground. You can use this light as a safe barrier against Gibdos directly coming towards you. It still leaves you vulnerable to ranged attacks, and makes it harder to see. Overall, I recommend staying in a light, activating Riju’s ability whenever possible, and destroying hives whenever you can’t hit the boss. If you are in light, don’t bother with the melee Gibdos, they will eventually die in the light, and make sure you avoid the queen’s laser attack.

By Masonry
Guest Writer,

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