SWGoH: Quick Tips for Success in Conquest 37-39 – January to March 2024

The latest edition of Conquest is upon us as we start on yet another new character. This trio of Conquest events features Darth Bane as the prize at the end of Conquest 39 in March 2024 and of course there are plenty of datacrons to farm. As always, I wanted to take a moment to help the readers understand some of the Feats and/or simply better define them. While this is “common sense” to some when they read the Feat requirements, as I have often said, we have a player base that is full of busy people and sometimes we fail to read through and review the details. Below are some quick tips to help you out in the December 2023 into the main January, February and March 2024 Conquest season (aka Conquests #37, 38 & 39) in Star Wars Galaxy of Heroes where shards of Darth Bane are the prize of the three-part, three-month event.

Strategically, my plan is to hit each Conquest event early and often, but with this Conquest starting in the middle of the holidays it really has killed my early progress goals. I try to dominate the first 3-4 days, using all 50 crystal refreshes and maybe even a couple of 100 crystal refreshes as well, in an effort to ensure a life event will never derail my Red Crate prize, but this Conquest is an anomaly.

 

Conquest 37, 38 & 39 Event Feats

Many of the Event Feats are self explanatory, like defeat 250 enemies on the Challenge Path or win 40 battles with a full squad of First Order characters. A few to take note of:

Conquest 37, 38 & 39 – Notable Sector 1 Feats

  • We Adapt, or Die – Gain We Adapt, or Die 50 times. Using Iden Versio is your only option here as her third ability applies the We Adapt, or Die buff to Imperial Troopers. Do this 10 times for your 5 characters each time and move on.
  • Protect the Republic – Win 14 battles using Resistance characters. Another of the annoying “do this 14 times” battles with subpar characters. Tedious and no fun at all.
  • Guerrilla Tactics – Defeat 14 enemies with Saw Gerrera. The same as last season’s Feat only now up to 14 kills instead of 10. Not an easy one, even with Saw at Relic 3. I tried Galactic Legend Leia here and made Saw Gerrera my 5th member of the team and had mild success, but I can see this one being a tricky one to finish, especially if you do not have Saw beyond Gear 13.
  • DOTs Everywhere – If you have Lord Vader or Darth Vader just spam them and get 3-stars on each board so you do not have to backtrack.

Conquest 37, 38 & 39 – Notable Sector 2 Feats

  • Imperial Supremacy – Defeat 50 enemies with Empire units. Doubling up with the global Feat that requires kills from Veers and Piett helps a bit, or just cheese this one with Lord Vader and Inquisitors for easier wins. With Inquisitors not needed in Sectors 1 or 3, they should be available to help maximize efficiency.
  • Potent Calibration – Gain Potency Up 40 times. Last season, with the Wookie Global feat, this Potency Up feat is not too bad. Tarfful’s lead makes Wookies thick and his “Rrrruuuurrr” special grants Potency Up to all allies. But for this season, in addition to Tarfful, Doctor Aphra grants Potency Up to all allies and you can also gain it from C-3PO, Eighth Brother, Fifth Brother, Kit Fisto, Admiral Raddus, Cara Dune and more.
  • Confusing Mechanics – Attempt to inflict Confuse 40 times. You are limited to C-3PO here so have fun trying to make this one happen. Very. Slowly. Just keep spamming a C-3PO Rebels team for Potency Up and Confuse and the Global Feat using Rebels.

Conquest 37, 38 & 39 – Notable Sector 3 Feats

  • Critical Attempt – Gain Critical Chance Up 40 times. Several characters can gain CC Up, most notably Han Solo and Chewbacca which also helps for the Global Feat. Doubling up on the Global to use Light Side Mandalorians, both Sabine Wren and The Mandalorian can also maximize efficiency. Other notable CC Up characters include Bastian Shan, Colonel Stark, Green Karga, Hunter, Jedi Knight Anakin, Shaak Ti, Wicket and more.
  • Scorched – Gain Heat 100 times. This buff is limited to using Paz Viszla and if you want to maximize efficiency, use a full team of Light Side Mandalorians to make progress in the Global Feat, the CC feat above and this one all at once.
  • Reeling Blow – Attempt to inflict Daze 100 times. This is not an attempt to apply Stagger, but instead Daze. While Admiral Raddus’ leader ability can cause Daze, you cannot rely on CG to have a leadership ability work with feats, as dumb as that is. K-2SO can also apply Daze on a Rogue One team of Rebels that can help make progress toward the Global Feat. Since Jedi teams are commonly used, Jedi Master Luke, Ki-Adi-Mundi and GAS all can apply Daze as well as notables Admiral Piett, Darth Traya, Echo, Green Karga, Moff Gideon, Mara Jade, Ninth Sister, Seventh Sister and Starkiller.

Conquest 37, 38 & 39 – Notable Sector 4 Feats

  • Critical Power – Gain Critical Damage Up 40 times. Several characters can gain CD Up, most notably the Grand Inquisitor and Second Sister, Jedi Master Luke, JKR, Han Solo, Biggs Darklighter, Princess Leia, Green Karga, Colonel Stark, Darth Malgus and more.
  • Detrimental Reveal – Attempt to inflict Expose 100 times. Right away the go-to team is Rey (Jedi Training) for Expose debuffs, right? Wrong. Because RJT’s leadership triggers the Expose debuff on a critical hit, you’re out of luck. So the new definition of this feat should be “Attempt to inflict Expose 100 times, but only if not triggered by a leader ability.” Weak, Capital Games. Weak.

Conquest 37, 38 & 39 – Notable Sector 5 Feats

 

 

 

Previous Conquest events:

  • Stunning Tactics – Attempt to inflict Stun 100 times. This feat was easy to double up on using a JMLS lead with JKLS, Hermit Yoda and a random Jawa for the Opportunistic Scavengers feat below. When my stamina was lower I also did the same with Rey lineups and a single Jawa, protected by teammates to ensure survivability.
  • Opportunistic Scavengers – Win 14 battles with at least 1 Jawa surviving. See stunning Tactics above.
  • Dodge Prevention – Attempt to inflict Burning 60 times. Jango Fett and R2-D2 are your AoE Burning characters and Captain Drogan pairs well with R2 and also can apply Burning to a single target.
  • Cute but Deadly – Defeat 10 enemies with Princess Kneesaa. You would think a Relic 7 Kneesaa would be enough, but if her Ewok teammates are weak, getting this train running is not easy. I could see where many will skip this feat.
  • Clumsy – Attempt to inflict Evasion Down 40 times. This one is easy as you also need to defeat 50 enemies with Jedi, so use a JML lead and keep calling Old Ben to assist since he applies Evasion Down on his basic.
  • Beskar Breaker – Attempt to inflict Armor Shred 20 times. This is not bad at all when using a Jedi Master Kenobi team with Barriss Offee for the Defense Up and some combo of CAT/GAS/KAM to land the Armor Shred. Add in the Armor Shreds you can get from Reva and Eighth Brother and this feat will organically work itself out while working on the others in Sector 5.
  • En Garde! – Gain Riposte 40 times. Only three characters in SWGoH can get the Riposte buff – Count Dooku, Jedi Knight Cal Kestis and Taron Malicos – and Jedi Knight Cal Kestis gets Riposte as a locked buff meaning you do NOT get credit for it in the feat. I initially thought this Feat would be terrible, but after some practice I think I have the team that works (for my roster). Using a Sith Eternal Emperor lead, I add Count Dooku (for Riposte), Darth Malak, Sith Empire Trooper and War Tambor and use the Voluntary Vanguard disk which, on my team, triggers Malak to take the hits. I start the battle by adding (in this order) the Weapon Mod on Dooku for 15% TM gains, the Shield Generator on SEE for survivability and the Medic on Malak for survivability. I have found that I can get 4-6 Riposte in per battle fighting the Geonosians at the end of Sector 4.
  • Imperial Supremacy – Defeat 50 enemies with Empire units. For this the Lord Vader team came out to play, but note that using Grand Admiral Thrawn is not as effective as hoped – see Forced Tranquility below. Another option is the use of Inquisitors for this Sector – more on this below as well.
  • Forced Tranquility – Attempt to inflict Ability Block 60 times. Old Ben and Jedi Master Luke would make this feat an easy one to knock out quickly, but with the other feats I am going with Lord Vader Empire and Jabba Hutt Cartel teams in an effort to maximize my efficiency. In doing so I found out that CG has this coded so that Grand Admiral Thrawn’s Ability Block applied from using his basic to apply Speed Up which then turns to Ability Block after one turn does NOT contribute to the feat despite it being an obvious attempt to apply Ability Block… Using Boba Fett with the Hutt Cartel will make this easier, but the Inquisitorius is another way to double or triple up. The Grand Inquisitor has an AoE with Ability Block, Fifth Brother can gain Damage Immunity and they are all Empire units.
  • Invincible – Once again, the Hutt Cartel is how I am looking to accomplish this feat since they have a Global feat, have a AoE Ability Block (Boba Fett) and Krrsantan gains Damage Immunity when Jabba is the lead and they reach Payout.

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