SWGoH: Best Dangerous Prototypes Datacrons

Brown Dangerous Prototypes Datacrons in SWGoH

Welcome to the best Dangerous Prototypes datacrons, the latest in our new series about the popular game Star Wars Galaxy of Heroes where we take a look at the best datacrons in SWGoH. As I have stated elsewhere on this site, while I do not claim to have all of the answers in this game, I do my research and, like in our Best Mods for SWGoH characters series, I try to do my research and understand the details and practical use of each of these datacrons. These are recommendations based on the possible datacrons stats and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables.

Today’s datacron to review is the Dangerous Prototypes datacron, the 6th set of datacrons in the game’s history. Active until April 19, 2023, these dark brown datacrons are the newest addition to datacrons in SWGoH. Since they are so new, this article will be updated in the coming weeks as we gather more data and can test out the best use of this datacron.

 

Dangerous Prototypes Datacron Alignment, Faction & Character Targets

Taking a look at the target stats and who is most impacted by these stats with the Dangerous Prototypes datacron set so that we can best determine how to rate these, we find the following:

Alignment Mechanic Targets

  • Dark Side
    • At the start of the encounter, the weakest ally gains 20% Turn Meter for every Dark Side ally.
    • Whenever Dark Side allies use a Special ability, they gain Evasion Up, Health Steal Up and Health Up for 2 turns.
    • The first time a Dark Side tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
    • Whenever Dark Side allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up and Offense Up for 2 turns.
    • Whenever Dark Side allies use a Basic ability they gain Speed Up for 2 turns.

Faction Mechanic Targets

  • Droids
    • Whenever a Droid damages an enemy with a basic ability, inflict Target Lock for 2 turns. If the enemy was already Target Locked, inflict Breach and Buff Immunity for 2 turns. These effects can’t be resisted.
    • Whenever an enemy is defeated by a Droid ally, that enemy can’t be revived.
    • Whenever a Droid defeats an enemy, they take a bonus turn.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Droid ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
  • Scoundrel
    • The first time each Scoundrel ally uses a basic ability on their turn, reset their cooldowns and gain 100% Turn Meter. Limit once per character per battle.
    • Whenever an enemy is defeated by a Scoundrel ally, that enemy can’t be revived.
    • Whenever a Scoundrel defeats an enemy, they take a bonus turn.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Scoundrel ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
  • Inquisitorius
    • Inquisitorius allies gain 100% Potency. At the start of each Inquisitorius ally’s turn, dispel all buffs and inflict Health Down for 2 turns on all enemies inflicted with Purge, which can’t be resisted.
    • Whenever an enemy is defeated by a Inquisitorius ally, that enemy can’t be revived.
    • Whenever a Inquisitorius defeats an enemy, they take a bonus turn.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the enemy, which can’t be resisted.
    • Whenever a Inquisitorius ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.

Character Mechanic Targets

  • 0-0-0
    • While BT-1 is active, 0-0-0 is immune to Daze and Stun. Whenever 0-0-0 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 50% Turn Meter, and inflicts Protection Disruption for 2 turns, which can’t be resisted.
  • BT-1
    • While 0-0-0 is active, BT-1 is immune to Ability Block and Stun. Whenever BT-1 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 25% Turn Meter, and resets 0-0-0’s cooldowns.
  • Canderous Ord0
    • Whenever Canderous Ordo damages an enemy with a Special ability and the enemy doesn’t have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Canderous Ordo uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can’t be resisted, and Canderous Ordo gains Protection Up (50%, stacking) for 2 turns.
  • Doctor Aphra
    • At the end of any Droid ally’s turn, Doctor Aphra takes a bonus turn and recovers 5% Health and Protection.
  • Droideka
    • Whenever Droideka damages an enemy with a Special ability and the enemy doesn’t have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Droideka uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can’t be resisted, and Droideka gains Protection Up (50%, stacking) for 2 turns.
  • Eighth Brother
    • Eighth Brother gains 15% Turn Meter when other allies use a Special Ability on their turn.
  • Grand Inquisitor
    • While Grand Inquisitor is active, Inquisitorius allies are immune to Fear and Stun and whenever an ally or enemy is defeated, Inquisitorius allies gain 50% Turn Meter, Damage Immunity for 1 turn which can’t be copied, and their cooldowns are reset.
  • HK-47
    • Whenever HK-47 uses a Basic ability, HK-47 gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever HK-47 damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can’t be resisted.
  • Hondo Ohnaka
    • Whenever Hondo Ohnaka uses a Basic ability, he gains 9 additional stacks of Ransom, Protection Up (100%, stacking) for 2 turns, and reduces his cooldowns by 1.
  • IG-86 Sentinel Droid
    • Whenever IG-86 Sentinel Droid critically hits an enemy, IG-86 Sentinel Droid gains Damage Immunity for 1 turn, which can’t be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can’t be evaded or resisted. If the enemy was Target Locked, IG-86 Sentinel Droid also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
  • IG-88
    • Whenever IG-88 critically hits an enemy, IG-88 gains Damage Immunity for 1 turn, which can’t be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can’t be evaded or resisted. If the enemy was Target Locked, IG-88 also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
  • Imperial Probe Droid
    • The first time Imperial Probe Droid is defeated, revive all other defeated allies, other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
  • Mob Enforcer
    • Whenever Mob Enforcer uses a Basic ability, Mob Enforcer gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Mob Enforcer damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can’t be resisted.
  • Ninth Sister
    • Whenever Ninth Sister uses a Basic ability, Ninth Sister gains Protection Up (50% stacking) for 2 turns and 50% Turn Meter. Whenever Ninth Sister damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can’t be resisted.
  • Second Sister
    • Whenever Second Sister damages an enemy with a Special ability and the enemy doesn’t have Armor Shred, inflict Armor Shred for the rest of the battle. Whenever Second Sister uses a basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can’t be resisted, and Second Sister gains Protection Up (50% Stacking) for 2 turns.
  • Seventh Sister
    • Seventh Sister is immune to Ability Block, Fear and Stun. Whenever Seventh Sister uses ID9 Enemy Intelligence, grant target ally a bonus turn. Whenever Seventh Sister uses ID9 Electro Shock-Prod, inflict Protection Disruption for 2 turns on target enemy, which can’t be resisted, and reset the cooldown of ID9 Enemy Intelligence.

 

Best Projecting Power Datacrons

  • Second Sister – Second Sister, Canderous Order and Droideka have pretty much the exact same ability gains from this datacron set, but for those with a full team of Inquisitors this one feels like it is more valuable. As an end-game player I have managed just fine without a high-relic Canderous or Droideka, but the Inquisitorius faction are a must-have for endgames in SWGoH. Never before has more been held back from those without than with how this faction has been used by EA Capital Games, so having Second Sister at least Relic 5-7 seems likely with strong mods for Territory Wars, Conquest, etc. The addition of Armor Shred and then Exposes feels like this could really play well into the Inquisitorius faction and how they get going, and this will be on of the datacrons from the Dangerous Prototypes set that I seek out.

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