SWGoH: Rise of the Empire – Phase 4 Neutral Combat Mission with Jabba the Hutt

SWGoH - Rise of the Empire Territory Battle

The newest Territory Battles are here as the Rise of the Empire Territory Battle was launched in December 2022. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations.

The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Each of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.

The following is a Walkthrough of my experiences in Phase 4 that will be updated over time. Specifically, this covers the Neutral (middle) Combat Mission on Kessel that requires Jabba the Hutt at Relic 8 or higher.

For more strategy guides for Rise of the Empire Territory Battle in SWGoH, stay here at Gaming-fans.com.


Phase 4 Combat Mission Requirements:

  • Jabba the Hutt – Relic 8+


My Roster of Characters:

  • Jabba the Hutt – Relic 8 – 52,755 power
  • Krrsantan – Relic 9 – 35,997 power
  • Boushh (Leia Organa) – Relic 8 – 33,148 power
  • Skiff Guard (Lando Calrissian) – Relic 8 – 31,513 power
  • Boba Fett – Relic 8 – 33,292 power


Phase 4 Neutral Combat Mission with Jabba the Hutt Battle Notes:

12.16.22 – I used every resource I could to make this battle possible so let’s hope it pays off…

Facing several Pyke enemies and a couple of Pirates, I go right after one of the Pyke Sentinels, and I disarm the Pirate Saboteur, and while they weaken my team, I am able to get to payout when I kill one of the Sentinels. After hitting payout I use basics to eliminate the other two Pyke Sentinels and finish off the Pirates to move on.

With the Rancor up first in the second wave, I devour Vandor Chewie and start the process of applying thermal detonators to the enemies. I am able to overwhelm L3-3& with detonators in time and the enemies fall apart from there as I score the win and 493,594 Territory Points for my guild.

12.30.22 – More of the same in terms of the battle, but I do notice this time that there is a special battle ability called Clear Head which can be used to “remove all stacks of Confuse from self” in this battle. I do not find this useful with the Hutt Cartel team at this level of strength, but it is worth noting.

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