SWGoH: Best Mods for Sabine Wren

Welcome to the best mods for Sabine Wren, another article in our series about Star Wars Galaxy of Heroes where we take a look at the best mods for individual characters. While I do not claim to have all of the answers in this game, I do my research and have used every character I write about extensively. These are mod recommendations and they are certainly not the only option. However we look to help players maximize their characters in SWGoH and we are always open to feedback if you have a mod setup that works well for your gameplay.

Sabine Wren character review SWGoHToday’s character to review mods for will be Sabine Wren. Armed with the Mandalorian artifact called the “Darksaber,” Wren is a very strong character in SWGoH when geared and well-modded with her Phoenix Squadron teammates under a Hera Syndulla lead. While I wrote that in 2017 and we have seen Sabine’s value plummet in 2019-2020, now, with the January 2021 addition of the Mandalorian tag, Sabine has new life. Before we get into the stats and mods for Sabine though, I’d like to ask EA Capital Games to fix Sabine’s face and put those polygons to work as she looks nothing like the Rebels character in-game. Now, let’s take a look at the best mods to enhance Sabine Wren’s abilities below.

Main Focus: Critical Chance and Critical Damage are the main areas to focus on for Sabine when used with her Phoenix teammates. Her unique gives her +25% CC and +25% CD which also passes to her Phoenix allies under Hera’s lead, and given her ability to get extra attacks from her basic, Blasters Akimbo, more attacks and higher CC means she can overwhelm opponents.

Now that Sabine has other uses in the game other than as part of the Phoenix Squadron, building on her base Speed of 171 seems wise, given she is an effective attacker. More testing is needed to see how fast she should be, but continuing with CC/CD mods and high Speed secondaries still appears to be the correct path.

Additional Areas to Focus: Offense, Potency, Speed, Health and Protection. Offense will come from the higher Critical Chance and Critical Damage numbers, but additional offense appears to be helpful to the team given Kanan and Hera are not offensive toons on this team already. Zeb’s unique specifically deals with protection recovery each turn, which is again passed to all Phoenix allies under a Hera Syndulla lead, thus higher protection will benefit you more efficiently than other areas. Potency will help her AOE special, Demolish, since it can inflict both Expose and Stagger on the target enemy, but you don’t need a ton of Potency if you have a Zeta on Sabine’s AoE. Speed is a focus simply because you must have speed on your characters to be effective, and she is a fantastic character when modded correctly. I can say that after using Sabine a lot with the Phoenix faction, the faster Sabine is significantly more effective and destructive, so increasing the focus on Speed is a wise move.

Now that the Mandalorian tag is here, you’re going to want to enhance the same stats, but Sabine’s use will be a bit different. One area of additional focus is Health – if run under The Armorer or Bo-Katan Kryze as the leader. Under The Armorer, Sabine and other Mandaorians will receive 200% Protection Up at the start of each battle and recover Protection situationally, while the Bo-Katan lead helps Mandalorians regain Health and Protection. Other than that the stat focus areas should remain the same, you just may want to upgrade her mods now that she will be used more, assuming you plan to play the Mandalorians a lot.

Speed Priority: 6/10 – More testing is needed with the Mandalorian faction, but it is safe to say that Sabine’s value in the game is going to increase greatly.

In-game Mod Recommendations: Critical Chance & Critical Damage. No disagreement here, but keep in mind that Sabine’s unique grants her +25% CC and +25% CD. At Gear 13 she checks in at 50.42% CC (75.42% with the +25%) and at Relic 7 she has 84.33% (109.33%) Physical Critical Chance. Unless you are facing an opponent with some Critical Avoidance your CC risks being overkill, so at higher Relic levels switching away from a CC mod set to a Potency or Health set seems fitting.


Ideal Mod Setup for SWGoH Sabine Wren:

I am choosing to go with a set of 4 Critical Damage mods and 2 Critical Chance mods to gain as much as possible in these two areas while at Gear 13 or below. I suggest really ramping up her Speed to get the full impact of her abilities, but that depends on how valuable she is on your roster. Here is my preferred mod setup for Sabine Wren:

  • Transmitter (Square) – Critical Chance mod with offense primary and a focus on CC, speed, health and protection
  • Receiver (Arrow) – Critical Chance mod with speed primary and a focus on CC, potency, health and protection
  • Processor (Diamond) – Critical Damage mod with defense primary and a focus on CC, potency, speed and health/protection
  • Holo-Array (Triangle) – Critical Damage mod with critical damage primary and a focus on speed, potency, offense and health/protection
  • Data-Bus (Circle) – Critical Damage mod with health primary and a focus on speed, potency, critical chance and offense
  • Multiplexer (Plus) – Critical Damage mod with offense or potency primary and a focus on speed, critical chance, potency and defense


Updated March 2021 by LJ, Director of Content

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