Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character here. As your guest reviewer I cannot claim to have definitive answers but all toons I’ve written guides for have been maxed out, modded and tested to the best of my abilities.
Today’s toon to review mods for is one of the sinister six bounty hunters, Cad Bane. He is worth farming in the galactic war store as he’s useful for credit heists, against Jedi teams and Dark Side Territory Battles since Bounty Hunters are a needed special mission squad. After the Cad Bane rework announced in August 2018, his basic attack, GUN SLINGER has a 65% chance to attack twice and gains 15% Turn Meter (TM) with each critical hit. His special STUN GLOVE, now stuns, dispels all debuffs and removes 50% TM, 100% reduction against Jedi targets. He has a leader ability has been completely changed from a evasion-based stat to “Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns when they inflict a debuff.” His new Contract reads “Whenever Cad Bane receives Rewards from a Contract, he also gains the following Payout:
Payout: Cad Bane has +25% Evasion. Inflict Thermal Detonator for 2 turns on attacking enemy when Cad Bane Evades, which can’t be Evaded.”
Main Mods Focus: A long, long time time ago, in a galaxy much like this one there was the ‘dodge’ meta and Cad briefly troubled the arena with his anti Jedi leader skills taking down Luminara Jedi dodge squads. These days, despite the rework, he sits behind most of the other bounty hunters who are either new and very good, or have had more impactful reworks. If you fall on the Bane side of the fence you need to focus on amping up his Speed, Critical Chance and Critical Damage to ensure he is useful for your team, but for now Speed should be your main focus given his slow 125 base speed at Gear 12+.
Additional Areas to Focus: As mentioned above, Critical Chance and Critical Damage are other major areas of focus to get Cad Bane to hit harder and gain extra attacks, and given For The Right Price now grants him +30% CC and +30% CD. He’s not a strong defense toon and can get taken down quickly so extra defence and protection really help. When not in the Leader slot Potency will help Cad Bane given his basic can inflict Accuracy Down .
Ideal Mod Setup for SWGoH Cad Bane:
I recommend the use of a set of 4 Critical Damage and, thanks to the rework, a set of 2 Critical Chance mods. Here is what I would recommend (although the set bonuses can be gained from any combination of placements as long as 2 are CC & 4 are CD mods) :
- Transmitter (Square) – Crit Damage mod with offense primary and a secondary focus on speed/protection/defense/crit chance
- Receiver (Arrow) – Health mod with +30 speed primary, secondary protection/health/crit chance/defense.
- Processor (Diamond) – Crit Damage mod with defense and a secondary focus on speed/protection/defense/crit chance.
- Holo-Array (Triangle) – Health mod with a Crit Damage primary and a secondary focus on protection/speed/defense/crit chance.
- Data-Bus (Circle) – Crit Damage mod with a protection primary and a secondary focus on crit chance/speed/health/defense.
- Multiplexer (Plus) – Crit Damage mod with a Health/Protection primary and a secondary focus on health or protection/crit chance/speed/defense.
By Mothman of Descendants of the Empire
Gaming-fans.com Staff Writer
Updated by LJ – August 2018
Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.
Images courtesy of SWGOH.gg