Marvel Strike Force is a game that is never allowed to become stale, and the latest dose of fresh new content will include two new characters and the new Shadowland Faction. In addition to reworks of Daredevil, Elektra and Night Nurse, both Moon Knight and White Tiger are set to join the game soon. Gaming-fans.com is pleased to bring this information to the community as a member of the Marvel Strike Force Envoy program. Note that all information on these characters is subject to change.
Here is the look at the kits for the new Moon Knight & White Tiger characters in MSF:
Moon Knight
Traits: Hero, City, Mystic, Brawler, Shadowland
Basic – Dissociative Strike
- Attack primary target for 340% damage.
- Gain a random positive effect for 2 turns from this list:
- Counter
- Offense Up
- Speed Up
- When forced to attack an ally, this character deals less damage to SHADOWLAND characters.
Special – Night Guardian
- Energy Cost: 5/5
- Attack primary target for 310% damage + Rebound Chain to 3-5 adjacent targetsfor 240% damage.
- Gain +100% Crit Chance on any target that has a negative effect.
- This attack cannot be Blocked.
- Counterattack breaks this Chain.
Ultimate – Death From Above
- Energy Cost: 6/6
- Attack all enemies for 380%-500% damage + apply Heal Block.
- 50% chance to apply up to 3 additional negative effects for 2 turns to eachenemy from this list:
- Bleed
- Blind
- Defense Down
- Disrupted
- Offense Down
- Slow
- Gain +100%-200% Focus for this attack.
- In WAR, this attack clears all positive effects on each enemy.
Passive – Fist of Khonshu
- This character cannot Block.
- If this character gains Deflect or at the end of any character’s turn, if this character has Deflect, flip Deflect to Offense Up + fill Speed Bar by 20%.
- Gain +15% Damage Reduction.
- Gain +40% Resistance.
- Gain +30% Max Health. SHADOWLAND allies gain +30% Max Health.
- In WAR, while this character has Counter, gain +50% Damage.
White Tiger
Traits: Hero, City, Mystic, Brawler, Shadowland
Basic – Rising Claw
- Attack primary target for 300% damage + apply Heal Block for 1 turn and Defense Down for 2 turns. This attack deals double damage to summonedcharacters.
- When this character performs a Counterattack or Assist, she applies Defense Down for 2 turns + Slow for 2 turns on each target.
- When forced to attack an ally, this character deals less damage to SHADOWLAND characters.
Special – Stalking Slash
- Energy Cost: 4/4
- Attack primary target for 140% Piercing + 20% Piercing per SHADOWLAND ally
- Bonus attack 3 times for 60% Piercing + 20% Piercing per SHADOWLAND ally.
- Apply Heal Block for 1 turn + Disrupted for 2 turns.
- In WAR, apply Ability Block for 2 turns as well.
Ultimate – Thrill of the Fight
- Energy Cost: 2/4
- Heal self for 50% of this character’s Max Health + clear all negative effects.
- Attack primary target for 600% damage + apply Heal Block.
Passive – Eye of the Tiger
- On Spawn, fill Speed Bar by 10% + 5% Speed Bar per SHADOWLAND ally forself and all SHADOWLAND.
- On Spawn, apply Offense Up for 2 turns to self and all SHADOWLAND allies.
- On Kill, fill Speed Bar by 70%.
- Gain +50% Focus. SHADOWLAND allies gain +50% Focus.
- In WAR, gain +30% Resistance for Self and all SHADOWLAND allies.
- On WAR OFFENSE, gain +20% Damage for Self and all SHADOWLAND allies.