Welcome to the Iso-8 guide for Swarm, the latest in our series about the popular game Marvel Strike Force. In this series we look at the best Iso-8 enhancements for MSF characters. While some may refer to Iso-8 as simply “mods” like in other mobile games, we will look to stay true to the naming convention of the Marvel universe and the developers over at Scopely. We at Gaming-fans.com certainly do not claim to have all of the answers in this game, but we do our research and look to use every hero and villain we write about extensively. These are Iso-8 recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate in Marvel Strike Force. Note that these Iso-8 classes may differ from one team makeup to another, so feel free use this as guide knowing that these can change in differing situations within MSF’s gameplay.
Today’s character to review is Swarm. A member of some Sinister Six teams in Marvel Strike Force, Swarm is one of the 7 characters who are interchangeable and can be swapped out in the four spots next to Doctor Octopus. In MSF, Swarm is a Villain, City, Bio, Controller who is a member of the Spider-Verse and Sinister Six factions. Let’s take a look at the stats we want to focus on enhancing through Iso-8 modifications in Marvel Strike Force.
Main Focus: Swarm has a self-heal built into his unique ability and is most effective when landing debuffs, so added Health and Focus are wise.
Ideal Iso-8 Class for Swarm in Marvel Strike Force:
With a base speed of 119, Swarm is one of the fastest of all of the Sinister Six characters. When best utilizing Iso-8 in Marvel Strike Force, landing the Vulnerable status effect is key, so having a Skirmisher or Raider take the first or second turn is incredibly helpful. While the Skirmisher class feels like a good fit, it also depends on the makeup of your Sinister Six team as the Raider class may not be a bad choice given two of Swarm’s attacks can hit multiple enemies.