The Rise of the Empire Territory Battle is now into Phase 3 as we look cover this newest piece of content in Star Wars Galaxy of Heroes. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations. On top of that, using a character in Operations requires a minimum Relic level which adds a real wrinkle into the plans for each guild’s Territory Battles lead.
The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Most of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens – in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.
The following is a Walkthrough of my experiences in Phase 3 that will be updated over time. This Phase 3 Combat Mission on the Neutral path requires 7-star ships and the Executor and the reward for winning is 682,500k Territory Points.
Phase 3 Fleet Combat Mission Requirements:
- 7-star ships
My Roster of Ships:
- Total Power –
- Executor – 89,843 power
- Hound’s Tooth – 92,872 power
- Razor Crest – 86,362 power
- Xanadu Blood – 70,239 power
Phase 3 Fleet Combat Mission Battle Notes:
12.14.22 – Facing and Imperial Fleet with Thrawn’s Chimaera, I go all-in on the TIE Bomber looking to take it out quickly and avoid the work-arounds to get other ships out. The enemy attacks seem hyper-focused on my Razor Crest and I take several hits, and just as I kill off Darth Vader’s TIE, the TIE /IN Interceptor Prototype enters as reinforcement. My first reinforcement was the IG-2000 ship and on my second hit on the TIE /IN Interceptor Prototype I gain the “payout” for the Fleet as the locked Target Lock and Breach debuffs indicate that this battle will end in my favor. I take out the TIE Figther and overwhelm Second Sister and her ship for the easy win and 682,500 Territory Points.