The following are some new Rebel characters to add eventually to the game. I know we have many right now, but these fan favorites for the future would be nice to have – especially for the OT fans.
BAIL ORGANA
The following is from Starwars.com/Databank: “Bail Organa, a member of Alderaan’s royal family and the planet’s representative to the Republic Senate, earned respect on Coruscant for his honesty and his commitment to justice. Prior to the Clone Wars, Bail served alongside Senator Padmé Amidala as a member of Chancellor Palpatine’s Loyalist Committee. The two became close friends, and recruited like-minded allies to prevent Palpatine’s alarming grabs for power. At the end of the war, Bail Organa adopted Padmé’s daughter Leia and raised her as an Alderaanian princess. While representing Alderaan in the Imperial Senate, he worked secretly with allies such as Mon Mothma and Ahsoka Tano to assist rebel cells scattered across the galaxy, working towards the day that a unified Rebellion could emerge. Bail died when the Death Star destroyed his home world.”
Bail Organa
Light Side, Galactic Republic, Rebel, Support
Power: 8600 Health: 12,350 Speed: 125 Max Damage: 4210
Basic: Self-Defense
Deal physical damage to target enemy. This attack deals +25% damage for each defeated ally. Ally Padmé Amidala has a 25% chance to assist.
Special: Wise Tactician
Cooldown – 4
Deal physical damage to target enemy and call a random ally to do a random Special ability. This attack ignores any current Special ability cooldowns (that don’t start on cooldown) and that move contains its cooldown count after use. Ally Mon Mothma has a 25% chance to assist.
Unique: Heroic Sacrifice
When Bail Organa is defeated, there is a 30% chance of doing massive damage to the enemy that defeated him. Also, Captain Antilles gains Retribution for 2 turns. In addition, all Light Side allies gain +15% Resistance and Defense Up for 3 turns.
Leader: Rebel with a Cause
Galactic Republic allies gain 50% Defense while Rebel allies gain 50% Offense. In addition, all Light Side allies have +25% Critical Chance against Separatist or Empire units. If Princess Leia is present, she inflicts Deathmark on her next enemy target after she completes a finishing blow.
Move Set Explanation:
Basic: Self-Defense
Notice how he has synergy with Padmé Amidala from my previous post as well as Mon Mothma in his Special, Captain Antilles in his Unique, and Princess Leia in his Leader.
Special: Wise Tactician
The last sentence wording is the way it is because I wouldn’t like Nihilus getting chosen to do “Annihilate” since it starts on cooldown. As you’ll see, Mon Mothma doesn’t attack herself on her Basic, but rather calls an assist. This is an awesome combo in my opinion.
Unique: Heroic Sacrifice
Remember that all of this is only triggered on Bail’s death which can be detrimental (kind of like an Old Ben Unique). That’s why I gave him low Health.
Leader: Rebel with a Cause
Realize that Leia only benefits from this if Bail is the Leader.
MON MOTHMA
The following is from StarWars.com/Databank: “A leader of the Galactic Senate’s Loyalist faction, Mon Mothma opposed Supreme Chancellor Palpatine’s policies during the final days of the Repulic. Working in secret, she helped found the Rebel Alliance, and served as its civilian leader during the long struggle against the Empire.”
*Side note: I am aware that Mon Mothma was part of the Galactic Republic as a Senator before the rise of the Empire, however, unlike Bail Organa, I don’t believe she deserves the tag in this game seeing as she is most known for her appearance in Return of the Jedi and Rogue One where her influence is the strongest. Yes, she knew Senators Amidala and Organa, but, as great of a person she was later to become, her role in the Clone Wars TV series is minimal, insignificant, and almost unnoticed – so she doesn’t get the tag in my opinion.
Mon Mothma
Light Side, Rebel, Support
Power: 9000 Health: 30,000 Speed: 105 Max Damage: 0 (If this needs to be changed for the Damage Over Time she inflicts, so be it: 1500.)
Basic: Diplomatic Disagreement
Inflict Evasion Down for 2 turns to target enemy as well as Daze if they are Empire. These effects cannot be resisted. Grant each Rebel ally Offense Up for 2 turns then call a random ally to assist dealing 25% bonus damage. If an ally is unable to assist, Mon Mothma inflicts 3 Damage Over Time for 2 turns on the target enemy.
Special: Opposition and Restitution
Cooldown – 4
Dispel all negative status effects from all Rebel allies as well as all positive status effects from all enemies and place them on the adjacent Rebel allies, if any. For each buff gained, allies gain 1 Heal Over Time for 2 turns. In addition, all Rebel allies have their Health percentages equalized.
Special: This Is Our Rebellion
Cooldown – 2
Grant each Rebel ally Turn Meter equal to their Tenacity. All Rebel allies gain Stealth and Advantage for 2 turns if they had more than 50% Turn Meter at the end of this turn.
Leader: Leader of the Rebel Alliance
Each time a Rebel ally suffers a Critical Hit, they have a 50% chance to gain Evasion Up for 3 turns. If they already have Evasion Up, they gain Speed Up for 2 turns. If a Rebel ally Evades an attack, they gain Critical Hit Immunity for 2 turns. In addition, all Rebel allies with Stealth stay in Stealth for the rest of the encounter when Mon Mothma is defeated.
(ZETA: As long as Mon Mothma is active, this ability is treated as a “Unique Ability” under another Rebel Leader Ability.)
Unique: Not Ruled by Fear
While Mon Mothma is alive, Rebel allies who die with Stealth have a 75% chance to revive with 50% Health and Evasion Up for 2 turns. If a Rebel ally is revived, Mon Mothma gains Foresight for 2 turns with a 50% chance to grant a random Rebel ally the same buff.
Move Set Explanation:
Basic: Diplomatic Disagreement
If you’ve seen my C-3PO post, you will notice that he doesn’t attack either on his Basic. Neither should Mon Mothma. That’s the point of them being Support characters. They grant buffs and call an assist. It’s as simple as that. To further support this, the following is from Wookieepedia: “In addition to being a keen diplomat, Mon Mothma trained as a fighter pilot, although she never actually saw battle.”
If an ally is Dazed and thus can’t assist, or if they are all dead, then she inflicts DoTs. This could come in handy if the battle comes down to a 1v1.
Special: Opposition and Restitution
This does not carry over Taunt from the enemies; however, it will dispel it. Also keep in mind that only Rebels benefit from this so you can’t throw Mothma on any random team and have nonsensical synergy.
Leader: Leader of the Rebel Alliance
This can come in handy especially if Princess Leia, R2D2, and/or Bail Organa are Stealthed when Mon Mothma dies (or even if R2D2 grants stealth all allies, except one person, then it could come in handy based on the situation). I would advocate that this just be a Unique Ability, but it might be too OP. That’s why I added: “If a Rebel ally Evades an attack, they gain Critical Hit Immunity for 2 turns” to it, which still requires them to get critically hit in the first place before they gain any of these bonuses. But again, it could become a Unique Ability, but only under another Rebel Leader Ability, once Zeta’d. So this could be paired up with Ackbar, Lando, etc.
Unique: Not Ruled by Fear
The following is from Wookieepedia that explains why I think the ability is this way: “Later, when she learned that the Emperor intended to destroy Chandrila (her home world) with the Death Star II as a means of silencing her, Mon Mothma struggled with the fear that her actions would endanger her people. However, she refused to allow herself to be ruled by fear and regarded giving into her fear as tantamount to surrendering to the Empire.
Mon Mothma was also a skilled speaker who appealed to her listener’s hopes, dreams, and values.”
I think this justifies her to revive a fallen Rebel ally. She was a great speaker and motivated people to fight for the cause. She knows that the Rebel’s hopes, dreams, and values are to defeat the Empire and live in happiness and peace. So why not help save them, especially considering she’s a non-attacker. Also, for those who point out that it’s more OP than Old Daka’s revive chance, yes, it is. But look at Boba Fett, Jyn Erso, Ewok Elder, and HK-47 (sometimes) who revive no matter what. Plus, Ewoks and Nightsisters are likely to get a Faction Pass and new characters (Paploo/Wicket, Mother Talzin) so who’s to say that their revives might not be more efficient anyways when that happens?
CAPTAIN ANTILLES
The following is from Starwars.com/Databank: “A level-headed ship officer schooled in diplomacy, and a capable pilot entrusted to ferry about the royal family of Alderaan, Captain Antilles served in Bail Organa’s command staff. He was part of the bridge crew of Organa’s diplomatic cruiser, a role he would continue during the time Princess Leia served as Senator of Alderaan.”
Captain Antilles
Light Side, Rebel, Alliance Trooper, Support
Power: 8200 Health: 16,700 Speed: 122 Max Damage: 4715
Basic: Combat Training
Deal physical damage to target enemy with a 60% chance to gain Tenacity Up for 2 turns. If Captain Antilles already has Tenacity Up, then grant it to another random Alliance Trooper ally.
Special: Deploy Squad
Cooldown – 5/3
Call all Alliance Trooper allies to use their Basic attacks to each adjacent enemy dealing 15% less damage, but with an additional 35% Critical Damage chance. If an enemy is absent, that adjacent ally does not attack. This ability starts on cooldown, but after used once, the cooldown is reduced to 3 for the rest of the encounter.
Unique: We Intercepted No Transmissions!
Captain Antilles gains +20% Damage Resistance to all enemy Basic attacks. In addition, he has +10% Tenacity for each living Rebel ally and grants Potency Up for 2 turns to all Rebel allies and Critical Hit Immunity for 2 turns to all Alliance Trooper allies each time he Resists a negative status effect.
Leader: Diplomatic Mission
Rebel allies gain 50% Defense. Alliance Trooper allies start each encounter with Advantage for 2 turns and have a 40% chance to remove a random debuff at the beginning of their turn. While Antilles is active, all Alliance Trooper allies have +10% Critical Damage.
Move Set Explanation:
Special: Deploy Squad
The original text upon unlocking him reads: “Call all Alliance Trooper allies to use their Basic attacks to each adjacent enemy dealing 35% less damage, but with an additional 15% Critical Damage chance. If an enemy is absent, that adjacent ally does not attack. This ability starts on cooldown, but after used once, the cooldown is reduced to 3 for the rest of the encounter.”
Ability Level Bonus
2 +5% Critical Damage
3 -5% Damage Penalty
4 +5% Critical Damage
5 -5% Damage Penalty
6 Cooldown – 1
7 +10% Critical Damage
8 (Omega) -10% Damage Penalty
Leader: Diplomatic Mission
This is a suiting Leader Ability to bring the Alliance Trooper faction to fruition.
REBEL TROOPER
The following is from Starwars.com/Databank: “Drawn from many home worlds and species, Rebel troopers were the Alliance’s front-line soldiers in the war against the Empire. They defended the Alliance’s leaders on countless worlds and during many operations, changing uniforms and tactics to meet each challenge.”
We have “Hoth Rebel Scout” and “Hoth Rebel Soldier” so why not the more common Rebel Troopers we see from the movies we all love?
Rebel Trooper
Light Side, Rebel, Alliance Trooper, Attacker
Power: 7920 Health: 13,350 Speed: 163 Max Damage: 5525
Basic: Open Fire!
Deal physical damage to target enemy and inflict Tenacity Down for 2 turns. This attack deals double damage against Empire enemies.
Special: Rebel Ambush
Cooldown – 3
Deal special damage to all enemies and deal 10% more damage for each living Rebel ally. This attack has a high damage variance. If a Critical Hit is scored on the target enemy, an Alliance Trooper ally is called to assist dealing 25% bonus damage.
Unique: Strength in Numbers
Rebel Trooper has a 50% chance to remove 80% Turn Meter after his attack. This chance is doubled on a Critical Hit. In addition, Rebel Trooper grants an Alliance Trooper ally Retribution for 2 turns each time an enemy Evades an attack.
Move Set Explanation:
Special: Rebel Ambush
It has some Rebel synergy, seeing as younger players may not have all of the Alliance Troopers at that point and on top of that it was their duty to protect all Rebels (e.g. Princess Leia, Mon Mothma, etc.) so it seems fitting for Rebel Trooper to deal more damage per Rebel ally instead of Alliance Troopers exclusively.
ENDOR REBEL TROOPER
Similar to the Rebel Trooper (Just like how the Hoth Rebel Scout and Hoth Rebel Soldier are similar), the Endor Rebel Trooper (or Soldier) is distinct with his green military armor and gear.
Endor Rebel Trooper
Light Side, Rebel, Alliance Trooper, Tank
Power: 9100 Health: 26,000 Speed: 111 Max Damage: 4500
Basic: Sabotage
Deal physical damage to target enemy with a 80% chance to inflict Ability Block for 1 turn. If the target enemy is Empire, inflict Stagger for 1 turn. A random Alliance Trooper ally with no debuffs is called to assist dealing 20% less damage. If no ally assists, then all allies gain 25% Turn Meter.
Special: Cat and Mouse
Cooldown – 3
Deal special damage to all enemies with a 65% chance to inflict Defense Down for 2 turns. Grant all Rebel allies 1 Heal Over Time for 2 turns for each Critical Hit scored. If ally Han Solo is present, he is called to assist. Endor Rebel Trooper gains Taunt for 2 turns if all allies have a buff.
Unique: Moon of Endor Allies
Every time an Ewok or Rebel ally attacks, Endor Rebel Trooper has a 25% chance to assist dealing 15% less damage. In addition, whenever an Ewok ally gains Stealth, all allies gain Offense Up for 2 turns. If they already have Offense Up, grant them Advantage for 1 turn.
Move Set Explanation:
Special: Cat and Mouse
This encourages people to unlock Raid Han Solo.
Unique: Moon of Endor Allies
Imagine this paired with Chief Chirpa when he does his “Tribal Unity” ability. Retribution paired up with Offense Up and Advantage is scary! Once Wicket is added I’m sure more combos could be added with Endor Rebel Trooper added in the mix as it actually canonically makes sense for him to be on an Ewok squad.
Also, the name of this character should technically be “Moon of Endor Rebel Trooper” but it’s unnecessary since the name “Endor” was sometimes used to distinguish between the planet (a cyan gas giant) and the Forest Moon.
HOTH REBEL SCOUT (REWORK)
The tags would all be the same except “Alliance Trooper” is added. The abilities all say and do the same thing, but there is now Alliance Trooper synergy on most of them.
Hoth Rebel Scout
Light Side, Rebel, Alliance Trooper, Attacker
Basic: Bold Maneuvers
Deal physical damage to target enemy with a 40% chance to grant 25% Turn Meter to all allies. Double the chance for Alliance Trooper allies.
Special: Rebel Assault
Cooldown – 3
Deal physical damage to target enemy with a 55% chance to Stun for 1 turn. In addition, Hoth Rebel Scout and target ally gain 100% Turn Meter on a Critical Hit.
Unique: Hope of the Alliance
Hoth Rebel Scout grants all Alliance Trooper allies 45% Turn Meter whenever an Empire enemy is defeated and half that amount whenever a non-Empire enemy is defeated.
HOTH REBEL SOLDIER (REWORK)
The tags would all be the same except “Alliance Trooper” is added. The abilities all say and do the same thing, unless bolded, but there is no Alliance Trooper synergy.
Hoth Rebel Soldier
Light Side, Rebel, Alliance Trooper, Support
Basic: Cover Fire
Deal physical damage to target enemy with a 55% chance to inflict Offense Down for 2 turns. In addition, inflict Evasion Down for 2 turns on a Critical Hit.
Special: Hold the Line
Cooldown – 3
Taunt and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance for each active Alliance Trooper ally to also gain 35% Health Up for 3 turns. In addition, if Hoth Rebel Soldier is Critically Hit while Taunting, he gains Evasion Up for 2 turns.
Unique: Rebel Momentum
Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. If he already has Defense Up, then he grants all Alliance Trooper allies 30% Turn Meter. In addition, at the start of each of his turns, Hoth Rebel Soldier recovers 20% of his Max Health if he has a Defense Up effect and 40% Counter Chance.
CASSIAN ANDOR (REWORK)
Cassian Andor
Light Side, Rebel, Alliance Trooper, Support
Basic: Two Steps Ahead
Deal physical damage to target enemy with a 85% chance to inflict Buff Immunity for 2 turns. If a debuff is inflicted, remove a random debuff from a random Alliance Trooper ally.
Special: Shock Grenade
Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, all Alliance Trooper allies gain 20% Turn Meter for each debuffed enemy.
Special: Crippling Shot
Deal special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. If a Critical Hit is scored, a random Alliance Trooper ally is called to assist.
Unique: Groundwork
At the start of each encounter all Rebel allies gain Protection Up (20%, doubled for Alliance Trooper allies) for 3 turns, all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.
SCARIF REBEL PATHFINDER (REWORK)
Scarif Rebel Pathfinder
Light Side, Rebel, Alliance Trooper, Tank
Basic: Dig In
Deal physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. All other allies gain 15% Turn Meter, doubled for Alliance Trooper allies.
Special: Explosive Entry
Cooldown – 3
Deal physical damage to all enemies with a 70% chance to inflict Offense Down for 3 turns. Additionaly, gain Taunt for 2 turns.
Unique: Do or Die
If Scarif Rebel Pathfinder has any buffs when he is defeated, he is revived with 15% Max Health and 20% Turn Meter for each living Rebel ally, doubled for Alliance Trooper allies. Whenever Scarif Rebel Pathfinder is defeated all other allies gain Speed Up for 2 turns and Alliance Trooper allies gain Critical Chance Up for 2 turns.
PAO (REWORK)
Pao
Light Side, Rebel, Alliance Trooper, Attacker
Basic: Strident Strike
Deal physical damage to target enemy. If Pao has any buffs, deal damage again. If they target has any debuffs, deal damage a third time.
Special: Sa’kalla!
All allies gain Offense Up for 2 turns. If Alliance Trooper allies already have Offense Up, then they recover 10% Health instead. Pao gains 40% Turn Meter.
Special: Sonic Grenade
Deal physical damage to all enemies with a 70% chance to inflict Defense Down for 2 turns. Alliance Trooper allies gain 5% Turn Meter for each debuff inflicted.
Unique: For Pipada
Whenever a Rebel ally uses a Basic attack, reduces Pao’s cooldown by 1 and Pao gains 5% Turn Meter.
BISTAN (REWORK)
Bistan
Light Side, Rebel, Alliance Trooper, Attacker
Basic: Blast ‘Em
Deal physical damage to target enemy with a 70% chance to inflict Damage Over Time for 3 turns. Inflict an addition Damage Over Time for each living Alliance Trooper ally.
Special: Frenzy
Bistan gains Frenzy for 4 turns and all other allies gain 20% Turn Meter.
Frenzy: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter.
Special: Gunner Tactics
Deal physical damage to target enemy and remove Turn Meter equal to Bistan’s Potency. There is a 50% chance to call an Alliance Trooper to assist.
Unique: Amped Up
Bistan gains 10% Potency for each Rebel ally and each debuffed enemy. He gains an addition 5% Potency if they are Alliance Trooper allies.
*So Captian Antilles, Rebel Trooper, Endor Rebel Trooper, Hoth Rebel Scout and Hoth Rebel Soldier all make 5 “Alliance Troopers” so far. Perhaps there is room for other Rebels to get the tag like Cassian Andor, Scarif Rebel Pathfinder, Pao, and Bistan considering they are all actually Alliance Troopers which would give the Alliance Trooper faction 9 total characters to choose from. There are 6 Imperial Troopers with Veers, Snowtrooper, Magmatrooper, Stormtrooper, Death Trooper, and Shoretrooper. Who knows, maybe to strengthen them they will give TIE Fighter Pilot the “Imperial Trooper” tag? However, I’m sure we will see Scout Trooper, Sandtrooper (who are both in the game already), and/or AT-ST Driver added fairly soon who could indeed get the “Imperial Trooper” tag which would make an even 9 and 9.