The Dark Side is about to receive reinforcements in Star Wars Galaxy of Heroes. Currently outnumbered by 18 members by the the Light Side in the game, the Empire will gain two new members and a general Dark Side attacker will also be added. Details on the kits for three – Imperial Probe Droid, Colonel Starck and Wampa – are below. All SWGoH content this Holiday season here on Gaming-fans.com is brought to you by TeeMinus24.com – makers of Star Wars themed tees & apparel at great prices.
Imperial Probe Droid
Equipped with an array of sensors and telemetry hardware, this reconnaissance probot will quickly complete its mission and, if necessary, self-destruct to obscure the mission protocols.
Basic: Precision Blasters
Deal Physical damage to target enemy with an 80% chance to Expose them for 2 turns
Special 1: Detect
Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can’t be Evaded. (Cooldown 4)
Special 2: Self-Destruct
Imperial Probe Droid instantly defeats itself and can’t be Revived. Deal massive damage to target enemy. Deal Physical damage to enemies, equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can’t be Evaded. While Imperial Probe Droid has full Health, or has no active allies, this ability cannot be activated (cooldown of this ability is set to 1 and can’t be reduced)
Unique: Imperial Logistics
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active Target Locked enemies can’t gain buffs, and have -25% Evasion.
Gaming-fans.com Quick Thoughts – The Imperial Probe Droid’s character shards will be earned through nodes in Territory Battles (Darkside). Look for Potency mods on the Imperial Probe Droid (our mod Guide will be posted shortly) and check out the special 2 ability above. The Self-Destruct cannot be activated while at full health…
An officer of the Galactic Empire and commander of the AT-AT, Blizzard 4, serving under General Veers at the battle of Hoth.
Basic: Debilitating Shot
Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target was already debuffed, deal double damage.
Special 1: Scan All Wavelengths
Empire allies gain Critical Chance Up and Critical Damage Up for 3 turns. Starck gains 5% Turn Meter for each Empire ally and each Rebel enemy. (Cooldown 3)
Special 2: Blizzard Four Barrage
Deal Physical damage to all enemies with a 50% chance to Stagger them. Dispel all buffs on the primary target. For each active Imperial Trooper ally, deal 10% more damage and reduce the cooldown of this ability by 1.
Unique: Imperial Intelligence
At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies). While Starck is active, Imperial Troopers allies have +50 Armor Penetration.
Gaming-fans.com Quick Thoughts – Colonel Starck’s character shards well be obtainable in the GUILD SHIPMENTS (note that there was a slight mix-up on this and Guild Shipments is correct, not a Cantina node). Running Colonel Starck in an all-Empire squad is your best chance for success, and he will carry the Imperial Trooper tag. Critical Chance, Critical Damage and Potency will be the keys for the best mods for Colonel Starck – the guide will be posted ASAP.
Wampas are large, furry predators that stalk their prey under the cover of snowfall. One of these beasts attacked Luke Skywalker outside Echo Base, and devoured the tauntaun he was riding.
Basic Ability: Womp!
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn’t debuffed, gain 20% Turn Meter. This attack can’t be Evaded. This attack has +100% Offense against Rebel targets.
Special Ability 1: Icebreaker
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can’t be Dispelled or prevented. (Cooldown 5)
Special Ability 2: Furious Foe
Inflict Healing Immunity on all enemies for 2 turns, which can’t be Evaded. Wampa gains 35% Accuracy, 35% Critical Chance, and 35% Offense (stacking) for the rest of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (Cooldown 4)
Unique Ability 1: Howling Rage
While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Unique Ability 2: Cornered Beast
Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal and +5% Offense for each Damage Over Time effect on each enemy.
Gaming-fans.com Quick Thoughts – Shards for Wampa can be acquired through Territory Wars. The Wampa looks like a toon that would fit well with a variety of Empire characters, both Starck’s and Krennic’s AoE with Stagger comes to mind and under a Zeta Darth Vader lead it could be rather OP. I will be focusing on high Protection numbers and may use Offense mods along with the obvious Potency needed – the best mods for Wampa guide will be posted ASAP..
GameChangers YouTube Videos
As a member of the EA/CG GameCHangers program for Star Wars Galaxy of Heroes, we at Gaming-fans.com are fortunate enough to work alongside some awesome, knowledgeable SWGoH players. Here is a list of GameChangers videos for these new Dark Side additions.
- AhnaldT101 – Wampa, Imperial Probe Droid, and Colonel Starck Gameplay Unveiling!
- Going Nerdy – The Wampa-Starck Probe Update: 3 New Darkside Toons
- Mist Passiert – Space Yetis in SWGoH! Wampa Kit Reveal!