SWGoH: Unlocking Jedi Master Luke Skywalker – Live Blog & Walkthrough Guide

Jedi Master Luke Skywalker

The second round of Galactic Legend events in SWGoH is here, and unlike the months the community had to prepare for the first round, we had just a few short weeks to prepare for October 7, 2020, when players were allowed to start working toward opening the new Galactic Legend versions of Jedi Master Luke Skywalker and Sith Eternal Emperor. While I was able to fight in the event within minutes of the game’s update, I am beginning my journey to unlock Galactic Legend Jedi Master Luke Skywalker Thursday, October 8th.

Jedi Master Luke SkywalkerBelow I will be live blogging and giving a guide to my experience with the Galactic Legend event. While I have not avoided videos and opinions of others on this Galactic Legend event, I am hopeful that I can add Jedi Master Luke Skywalker to the roster as efficiently as possible.

Below is my walkthrough/live blog guide of the journey to unlock Jedi Master Luke Skywalker. I hope you enjoy and can learn from this. I also have added links to some of my favorite (former) GameChangers and their videos below.

 

Tier I Rebel Characters Used:

  • Jedi Knight Luke Skywalker – Relic 7 – 32,283 power – 153 speed, 187k health/protection, 11,762 damage, 61.1% CC, 192% CD – Five 6-dot mods & one 5-dot mod (Offense & Health sets), all abilities maxed
  • R2-D2 – Relic 7 – 32,328 power – 294 speed, 114k health/protection, 5,610 damage, 107.74% potency – all 6-dot mods (Speed & Potency sets), all abilities maxed
  • Han Solo – Relic 6 – 27,315 power – 247 speed, 103k health/protection, 7,379 damage, 100.41% CC, 226.5% CD – Three 6-dot mods & three 5-dot mods (CC & CD sets), all abilities maxed
  • Chewbacca – Relic 6 – 30,385 power – 269 speed, 123k health/protection, 7,689 damage, 75.2% CC, 222% CD – Five 6-dot mods & one 5-dot mods (CD & Health sets), all abilities maxed
  • Lando Calrissian – Relic 5 – 23,271 power – 244 speed, 92k health/protection, 5,932 damage, 88.27% CC, 223.5% CD – Five 6-dot mods & one 5-dot mods (CD & Health sets), all abilities maxed

 

10.08.20 @ 7:30 am ET – I start with 56 Light Side Currency and need 15 to launch the first battle. This Light Side Currency can be gained by beating any Light Side battle, 1 piece at a time. Of course when you fight or sim a Light Side board, it’s all up to RNG on how many pieces you get as shown in my graphic to the right.

The Journey’s End – Tier I

Tier I can be fought 8 times with rewards of 10 shards of Jedi Master Luke Skywalker each time, thus 80 shards can be obtained from this first Tier.

Attempt #1 – Facing 5 enemies to start, we begin on the Desert Skiff in the Tattooine desert with Jedi Knight Luke Skywalker and R2-D2 fighting. I do not have a real kill order, I just am sure to add stealth to R2 when possible, granting Luke advantage and letting him do the work. I watched Ahnald’s live stream and have found that my R2 has far more potency, a stat we highly recommend in the best mods for R2-D2, than Ahnald’s did given I was able to land burning and stun debuffs throughout this battle. If you do want a kill order, I prefer to attack the three in the middle (the attackers) and leave the Gamorean Guards alone until the end. I do feel that the Gam Guards have lower tenacity than the attackers as my R2 seems to stun then more frequently.

The second wave of enemies include Boba Fett and several of Jabba’s hired workers against Han Solo (with Carbonite Sickness), Chewie and Lando. The target here is Boba Fett, and defeating him is what is needed to finish this board and gain 10 shards of JMLS, and with my team this was not a challenge. There is not need to hit the other enemies, so just kill Boba Fett and get your rewards.

 

Early Thoughts – Tier I: This is much easier than the GL Rey & Kylo events in my opinion, and given how easy it is to lose progress and currency with the other Galactic Legend events I welcome this change. The graphics are well done.


The Journey’s End – Tier II

Tier II can be fought 4 times with rewards of 25 shards of Jedi Master Luke Skywalker each time, thus 100 shards can be obtained from this second Tier which will get the player to a max of 180 shards after completing the max attempts on Tiers I and II.

Tier II Rebel Characters Used:

  • Princess Leia – Relic 3 – 21,432 power – 293 speed, 89k health/protection, 6,119 damage, 82.27% CC, 220.5% CD – all 6-dot mods, all abilities maxed – Five 6-dot mods & one 5-dot mods (CD & Health sets), all abilities maxed except unique – no zeta
  • C-3PO – Relic 5 – 30,436 power – 274 speed, 128k health/protection, 115.99% potency – 5 6-dot mods & 1 5-dot mod (2 Health & 1 Potency set), all abilities maxed
  • R2-D2 – Relic 7 – 32,328 power – 294 speed, 114k health/protection, 5,610 damage, 107.74% potency – all 6-dot mods (Speed & Potency sets), all abilities maxed
  • Han Solo – Relic 6 – 27,315 power – 247 speed, 103k health/protection, 7,379 damage, 100.41% CC, 226.5% CD – Three 6-dot mods & three 5-dot mods (CC & CD sets), all abilities maxed

 

Attempt #1 – After watching the comedic live streak from Ahnald where he lost with one Stormtrooper left his first time around, I am hoping that I can learn from that as I fight this battle and not lose 30 Light Side Currency.  Targeting the Scout Troopers whenever possible, getting C-3PO to land the confusion debuff on the Stormtroopers is critical to the success of these battles. The first two waves of enemies prove to be a breeze and when I get to the third wave I am able to stun the Stormtrooper Commander and kill a Scout Trooper before the enemies take a turn. Once I get the enemies down to three left – Stormtrooper Commander, a Stormtrooper and a Scout Trooper – they kill Han Solo, but I am able to fend them off and get the victory.


The Journey’s End – Tier III

Tier III Rebel Characters Used:

  • Jedi Knight Luke Skywalker – Relic 7 – 32,328 power – 234 speed, 164k health/protection, 10,541 damage, 59.4% CC, 192% CD – all 6-dot mods, all abilities maxed – All 6-dot mods (Offense & Tenacity sets), all abilities maxed

10.10.20 – Saving the Heroes Arise ability for when needed to recover Health & Protection, I was able to get past Darth Vader the first time I tried this battle. Thanks to AhnaldT101 for his video trial and error for helping show to use this strategy. With Emperor Palpatine, I just used the first two abilities and got him to yellow health before Vader stepped in. Honestly I did not think I was going to win this first one, but 50 shards of Jedi Master Luke Skywalker were my reward. Two more wins and I can unlock JMLS.

My second time around was easier, but it is clear that there is little margin for error in this battle. Using the Stalwart Advance special ability whenever available and following it with the basic is the key, as is the modding of JKLS.

10.12.20 – Needing just one more win to unlock Jedi Master Luke I fought using the same mods and strategy and RNG got the best of me. Honestly, when a character is maxed out and has all 6-dot mods it is crappy to have RNG be the determinant of the battle’s outcome, but this is the hand we are dealt… I decided to adjust my mods a bit for my next run – let’s see how this plays out.

  • Jedi Knight Luke Skywalker – Relic 7 – 32,328 power – 216 speed, 170k health/protection, 11,367 damage, 59.83% CC, 150% CD – all 6-dot mods, all abilities maxed – All 6-dot mods (Offense & Tenacity sets), all abilities maxed

10.14.20 – As you can see I lowered Jedi Knight Luke’s speed a bit in exchange for more health & protection, more damage and CC remained almost the same while CD is down to 150%. I am sticking with the Offense and Tenacity sets for now despite the urge to look at CC, Health or Defense as the second mod set.

To the battle, Vader’s saber throw nearly does me in, but I have just enough survivability to make it through. Honestly, more survivability or even Crit Avoidance is not a bad idea as the saber throw is what will or will not do you in. Now fighting Papa Palpatine, the Repulse special is in play since the Emperor can be stunned (unlike Vader), then it is just a matter of finishing him off and watching the two-handed Darth Vader (oops CG!) throw him over the edge. This bidding worked, but it certainly was not comfortable.


The Journey’s End – Tier IV

Now that I have maxed out my Light Side currency I am beginning Tier IV so I can get an awesome reward – a worthless portrait. Honestly I hate this part of the Galactic Legends content more than most anything else in this game…

Tier IV Rebel Characters Used:

  • Jedi Master Luke Skywalker – Relic 5 – 45,964 power – 499 speed, 208k health/protection, 7,846 special offense, 64.5% Armor – Six 6-dot mods (Speed & Health sets), all abilities maxed
  • Obi-Wan Kenobi – Relic 5 – 28,912 power – 230 speed, 125k health/protection, 51.88% potency, 75.4% Armor – all 6-dot mods (Health, Defense & Tenacity sets), all abilities maxed
  • Rey (Jedi Training) – Relic 7 – 35,263 power – 269 speed, 127k health/protection, 6,081 damage, 91.43% CC, 216% CD – Five 6-dot mods & one 5-dot mod (CC & CD sets), all abilities maxed
  • Hermit Yoda – Relic 5 – 28,912 power – 312 speed, 152k health/protection, 57.7% Armor – Six 6-dot mods  (Speed & Health sets), all abilities maxed
  • Jedi Knight Anakin – character provided

 

10.19.20 @ 1:10 pm ET – The battle takes place on Crait and the use of Jedi Master Luke Skywalker’s ultimate ability is the first action to take. I start the battle by trying to have Luke land Buff Immunity on the FOST, then decide to just abandon that after it fails the first time, and remove Hux ASAP. Killing Hux takes longer than expected, but seeing Luke use his AoE special it is clear that this is the key to this battle as is crazy powerful here.


The Journey’s End – Tier V

Now that I have maxed out my Light Side currency I am beginning Tier IV so I can get an awesome reward – a worthless portrait. Honestly I hate this part of the Galactic Legends content more than most anything else in this game…

Tier V Rebel Characters Used:

  • Jedi Master Luke Skywalker – Relic 5 – 45,964 power – 499 speed, 208k health/protection, 7,846 special offense, 64.5% Armor – Six 6-dot mods (Speed & Health sets), all abilities maxed
  • Obi-Wan Kenobi – Relic 5 – 28,912 power – 230 speed, 125k health/protection, 51.88% potency, 75.4% Armor – all 6-dot mods (Health, Defense & Tenacity sets), all abilities maxed
  • Rey (Jedi Training) – Relic 7 – 35,263 power – 269 speed, 127k health/protection, 6,081 damage, 91.43% CC, 216% CD – Five 6-dot mods & one 5-dot mod (CC & CD sets), all abilities maxed
  • Hermit Yoda – Relic 5 – 28,912 power – 312 speed, 152k health/protection, 57.7% Armor – Six 6-dot mods  (Speed & Health sets), all abilities maxed
  • Jedi Knight Anakin – character provided

 

10.19.20 @ 1:15 pm ET – Fighting the same battle as Tier IV, this again takes place on Crait and the use of Jedi Master Luke Skywalker’s ultimate ability is again the first action to take. This time I just focus on Luke getting to use his turns to use his AoE as much as possible, as this is once again an easy battle with my character makeup.

 

Thoughts so far: The second round of Galactic Challenges is an improvement over the first round with Rey and SL Kylo, but Tiers IV and V are still a waste. In my opinion they should spread out the shards or something instead of making us earn 70 tickets to fight for worthless prizes like a portrait or title. I do applaud CG for replacing the rock, paper, scissors in Tier III. Even though the battle is harder (at least here on the Light Side), at least such an important battle is not a complete RNG-fest.


The Journey’s End – Tier VI

Tier VI Rebel Characters Used:

  • Jedi Master Luke Skywalker – Relic 5 – 45,964 power – 499 speed, 208k health/protection, 7,846 special offense, 64.5% Armor – Six 6-dot mods (Speed & Health sets), all abilities maxed
  • Obi-Wan Kenobi – Relic 5 – 28,642 power – 210 speed, 127k health/protection, 94.62% potency, 66.5% Armor – all 5-dot mods (2 Health & 1 Potency sets), all abilities maxed
  • Rey (Jedi Training) – Relic 7 – 35,263 power – 269 speed, 127k health/protection, 6,081 damage, 91.43% CC, 216% CD – Five 6-dot mods & one 5-dot mod (CC & CD sets), all abilities maxed
  • Hermit Yoda – Relic 5 – 28,912 power – 312 speed, 152k health/protection, 57.7% Armor – Six 6-dot mods  (Speed & Health sets), all abilities maxed
  • Jedi Knight Anakin – character provided

10.21.20 – I am fighting this today with my regular mods on each character which is easier than switching them around given moving mods is my single most disliked aspect of this game. There is a strategy to this battle, so I start off with Jedi Master Luke’s ultimate, then pass Inherited Teachings to Jedi Knight Anakin with JMLS and Hermit Yoda and then have JKA use his AoE to get Offense Up. From there JMLS uses his specials the rest of the way and each of your allies will die after taking their turns. Using the specials should do Supreme Leader Kylo in and make for a rather quick and easy battle.

11.01.20 – Today I finish off the JMLS ultimate after going 10 for 10 with the strategy/attack order above. Now to focus more on the Dark Side so I can start a live blog guide for unlocking Sith Eternal Emperor soon…


Unlocking Galactic Legend Jedi Master Luke Skywalker & Sith Eternal Emperor Videos:

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