The newest Territory Battles are here as the Rise of the Empire Territory Battle was launched in December 2022. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations.
The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Each of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.
The following is a Walkthrough of my experiences in Phase 2 that will be updated over time. Specifically, this covers the Neutral (middle) Combat Mission on Felucia that requires Jabba the Hutt at Relic 6 or higher.
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Phase 1 Combat Mission Requirements:
- Jabba the Hutt – Relic 6+
My Roster of Characters:
- Jabba the Hutt – Relic 8 – 52,738 power
- Krrsantan – Relic 9 – 35,980 power
- Boushh (Leia Organa) – Relic 7 – 30,871
- Skiff Guard (Lando Calrissian) – Relic 6 – 27,339 power
- Boba Fett – Relic 8 – 33,292 power
Phase 2 Neutral Combat Mission with Jabba the Hutt Battle Notes:
12.13.22 – Because I used Cad Bane in the Operations (Platoons) I am fighting the Jabba the Hutt mission with Boba Fett as my 4th Hutt Cartel member. I load up the Imperial Officer with thermal detonators and reach the payout quickly, and when Jabba’s special to add Buff Immunity comes around I put it on Range Trooper to quicken the pace. As I work through the Range Trooper and Stormtrooper I am able to reset my cooldowns with a barrage of basics and move on the the second wave.
The second wave features another Imperial Officer with several Stormtrooper variants once again, and I get to use the Rancor in my second move and take out Range Trooper to save the headache of Protection Up. I then disarm the Imperial Officer and work him down, loading thermal detonators to kill him and the Scout Trooper off. Ath this point the competition has no chance and I set it on auto until I gather my easy 250k Territory Points.