SWGoH: Rise of the Empire – Phase 3 Light Side Fleet Combat Mission

Rise of the Empire Territory Battle - Phase 3 Fleet - SWGoH

The Rise of the Empire Territory Battle is now into Phase 3 as we look cover this newest piece of content in Star Wars Galaxy of Heroes. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations. On top of that, using a character in Operations requires a minimum Relic level which adds a real wrinkle into the plans for each guild’s Territory Battles lead.

The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Most of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens – in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.

The following is a Walkthrough of my experiences in Phase 3 that will be updated over time. This Phase 3 Combat Mission on the Light Side requires 7-star ships and the reward for winning is 682,500k Territory Points.


Phase 3 Fleet Combat Mission Requirements:

  • 7-star ships

My Roster of Ships:

  • Total Power –
  • Profundity – 89,445 power
  • Rebel Y-wing – 45,142 power
  • Outrider – 75,751 power
  • Han’s Millennium Falcon – 94,630 power
  • Reinforcements: Biggs’ X-win, Phantom II, Ghost, Cassian’s U-wing


Phase 3 Light Side Fleet Combat Mission Battle Notes:

12.27.22 – Facing and Imperial Fleet with the Scythe, I look to improve on past fails that were not logged. Today I am using the Profundity and going all-in on the Scythe to try and kill it fast. I have tried hitting Darth Vader’s TIE only to fail twice, and into the battle, the trick is surviving the hits and focusing all fire on the Scythe to kill it off fast. When the TIE fighters have Foresight, I end up using Han’s MiLF’s AoE and it ends up working out.

With the Scythe out thanks to every attack I could muster hitting it, including skipping the Heal and Speed Up from the Outrider to use a basic to hit it, I take several hits on the Y-Wing and lose it. I call in Biggs, now at Relic 7 for durability with his X-wing, and I get Vader to within a hit of dying. They call in the 2nd Sister ship and I finish off Vader as I get to use my ultimate next. With Biggs, Outrider and the MiLF all on the board I feel like I am in a good spot as I focus on the TIE/IN Interceptor Prototype. I bring in the Phantom II to really stick it to them and a MiLF AoE finishes off the bad guys for 682,500 Territory Points.


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