Speed. The ultimate goal of mod farming, and the bane of players everywhere. There’s nothing more frustrating than losing a fight because of a few speed points. Nothing except trying to close the gap, that is. So let’s look at some of the numbers behind speed mods, the white whale of SW:GOH.
This guide is based off my own experience farming for mods, which I have had great success with. My own highest (secondary) speed mod is +21, which is fantastic. It’s not the highest possible, but still higher than most. Your results my vary, but this is how I acquired almost all of my good speed mods.
Perfect Speed Mods
The highest speed stat that can be found on an unleveled, five dot mod is 5, and the most it can be upgraded each level is 6, giving us a theoretical maximum of +11 speed for green mods, +17 for blue, +23 for purple mods, and +29 for golden ones. Grey mods can have +5 speed, but because they don’t increase, we’re not looking at them.
However, the difference between theoretical maximum and a more realistic maximum is massive. There are multiple places you rely on RNG – getting a useful mod with a speed secondary – as well as the initial amount of speed on it, how many times speed is upgraded, and how much each upgrade adds. So increasing the chance of getting a good speed mod is important.
Obtaining a promising mod
To eliminate the randomness of the first two, I highly recommend refreshing the mod shop and buying mods instead of spending crystals on cantina energy. You miss out on currency, and some credits, but at 15 crystals a refresh, you’re much more likely to find a promising mod in the store without spending any more than you would be on energy.
Look at it this way – the sheer amount of variables involved in mod farming make it prohibitive. A 33% chance of getting a mod in the first place. Six slots you could have drop. Five qualities you could get. Three tiers the mod could be. Up to seven primaries, only one that’s really useful, and twelve secondary stats to choose from. If you get speed as a secondary stat, it’s initial value is between +3 and +5. That’s a lot of variables you need to line up for a great mod.
Getting speed to upgrade
So now there’s only two variables – whether your speed is upgraded, and how much it increases by. The odds of having speed increase vary depending on quality.
|One or more
|Two or more
|Three or more
|Four or more
As you can see in the above table, lower quality mods have a lower potential maximum speed, but a similar chance to upgrade the speed stat. This means that, for example, a blue mod is slightly more likely to upgrade speed twice when compared to a gold mod. So unless you’re looking for extremely high end mods, lower quality mods are still viable.
How High Will It Go?
Even if you’re lucky enough to have speed upgrade each time, you could still end up with a low/mid tier mod. The increase to speed can range from +3 to +6, giving a 25% chance of getting a particular number. Using this, we can check how likely it is that we’ll get the maximum possible speed for each mod.
So there’s only a 0.0015% chance to get a perfect speed mod. That’s around a 1 in 66,667 of getting one, starting with an ideal mod. Let’s face it, it’s not realistic. It’s winning the RNG lottery. The chance of getting one is so low that it’s only theoretically possible – based off mods synced to swgoh.gg, no one has one. In fact, only a single +28 speed mod is recorded, out of over 10 million synced mods, so it’s highly unlikely you’ll get that perfect mod, or even come close to one.
The Key To High Speed Secondaries
Because the chances of ending up with a +29 speed mod is so small, you’re almost as well of levelling a lower quality mod with high potential.
The key to obtaining high speed mods, in a nutshell, is to buy mods with potential from the store, and level them, regardless of quality, as long as the desired speed is possible.
Edited for clarity and to fix probability issues pointed out by multiple players on the official forums and reddit.
Special thanks to Vectron from DotE for the title!
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