SWGoH: Best Mods for Imperial Probe Droid

SWGoH - Imperial Probe Droid

Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. These are mod recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables.

Imperial Probe Droid - SWGoHThe Imperial Probe Droid, originally made available to me via EA’s SWGoH GameChangers program, is the ROLO-equivalent in Dark Side Territory Battles, aka Imperial Retaliation. Much like ROLO, who has a kit that is great for the Light Side Territory Battles event, the Imperial Probe Droid plays very well in the Imperial Retaliation game mode. In addition, with a new Territory Battles event in play I have found success using IPD as the 5th member of my Empire team for Combat Missions on Geonosis. The ability to use the Detect special as an AoE dispel is fantastic, and then place a Target Lock debuff on enemies is awesome, and a chance to Expose on the basis attack is a nice touch as well. Let’s take a look at the best mods for the Imperial Probe Droid for SWGoH play.

Main Mods Focus: Speed is pretty much always the biggest focus in Star Wars Galaxy of Heroes, however the Imperial Probe Droid gains Turn Meter at the end of each Droid or Empire ally’s turn or at the end of each Rebel enemy’s turn. Thus, Speed is important but not the main focus making Potency the main stat to work on. Landing the Expose from his basic and the Target Lock on the Detect special are the keys to success for IPD, so be sure to get a cross/plus with +24% Potency and solid Potency from the secondary stats of your other mods as well. The Target Lock debuff is especially important when you place a Zeta on IPD’s Imperial Logistics given Target Locked enemies cannot gain buffs.

Additional Areas to Focus: Speed, Health, Offense, Critical Chance and Critical Damage. While it depends on how you plan to use the Imperial Probe Droid, the Emperor Palpatine Let The Hate Flow special to drain 5% Health from the Imperial Probe Droid then allow it to Self-Destruct can prove effective in certain situations. In this scenario, Offense, CC and CD can help the AoE attack of the Self-Destruct hit the other enemies harder. Whether you like this tactic or not, Health is an area of emphasis with the Imperial Probe Droid which checks off the survivability box. IPD also has +50% Health from its Imperial Logistics unique, so adding more Health is icing on the cake.



 

Ideal Mod Setup for SWGoH Imperial Probe Droid:

I recommend the use of a two Potency sets (4 Potency mods) and a Health set (2 Health mods). A speed-focused arrow and potency-focused cross/plus would both be recommended. Note that under an Emperor Palpatine lead all Empire allies gain 32% Potency, so you can adjust your mods according to how you plan to use the Imperial Probe Droid in combat. Here are my recommendations for the Best Mods for the Imperial Probe Droid in SWGoH:

  • Transmitter (Square) – Potency mod with a primary focus on offense and secondary focus on speed, health, critical chance and offense
  • Receiver (Arrow) – Health with a primary focus on speed and secondary focus on potency, health, critical chance and offense
  • Processor (Diamond) – Potency mod with a primary focus on defense and secondary focus on speed, potency, health and offense
  • Holo-Array (Triangle) – Potency mod with a primary focus on critical damage and secondary focus on speed, potency, health and offense or critical chance
  • Data-Bus (Circle) – Potency mod with a primary focus on health and secondary focus on speed, potency, critical chance and offense
  • Multiplexer (Plus) – Health mod with a primary focus on potency and secondary focus on speed, health, critical chance and offense

 

Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.

Images courtesy of SWGOH.gg

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Phil

For ljcool110, not sure if you’ll see this but taking a shot. Would like to know what you think about modding a crew member differently if that is their only duty. For example, SRP, K2, Res pilot and JC and a few other only duty is as crew, would it benefit to mod them in a way to get better boost to crew power? Interested in your thoughts

PsychoPoet

If it’s purely for crew power, all you need is 5 dot, level 15 mods.

David

Use leftover even mismatch no speed worst 5 dot level 15 (serious not being sarcastic)