Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. These are mod recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables. These are mod recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables.
Today’s character is an Empire character added specifically for Territory Battles: Imperial Retaliation, Colonel Starck. Described as an “offensive support who provides critical buffs and removes enemy turn meter,” Starck’s kit is pretty straightforward as are the best mods to maximize his abilities. As the game has evolved he was added to the Imperial Trooper faction and continues to be relevant into 2022 with the addition of Iden Versio to create a second team of Imperial Troopers. Let’s take a look at the best mods for Colonel Starck below.
Main Mods Focus: Speed is where I recommend placing the most emphasis from Colonel Starck’s mods. I know it sounds like a broken record (do most of our readers even know what a record is?), but Speed is indeed a key component to maximizing Starck’s strengths. Given he was originally intended for use in Hoth’s Dark Side Territory Battles, aka Imperial Retaliation, his AoE attack with Stagger attached to it and the ability to dispel buffs are the keys to his effectiveness. This means up his Speed as much as possible so that Starck can attack more often and help improve the effectiveness of the Imperial Trooper faction when you use these characters.
Additional Areas to Focus: Potency, CC, CD, Offense and survivability. Potency is key to making sure his basic, Debilitating Shot, lands the Defense Down debuff and the Blizzard Four Barrage special can land Stagger when maxed out at level 8 with an Omega material. Critical Chance and Critical Damage should both be a major focus from mods due to his Scan All Wavelengths special which grants Empire allies CC and CD up. Note that at Relic 7, Colonel Starck checks in at 87.96% CC before mods, so once you have him past Gear 13 Critical Chance is less of a need from his mods. Added Offense will make him even more effective given the info above and that his Imperial Intelligence unique also grants all Imperial Troopers +50 Armor Penetration. Finally, any additional survivability – health, protections and defense – gained from mods is nice to have as well to keep Starck alive longer and attacking frequently. Health in particular is more valuable to enhance given his Imperial Intelligence unique allows him to gain Health at the end of his turn even without the Zeta upgrade.
In-game Mod Recommendations: Speed & Critical Chance. While Speed is a definite, his CC reaches almost 100% at Relic 9 with just 40% Potency. Given the importance of his applying debuffs I would suggest Speed and Potency if you have the right mods to fit him.
Ideal Mod Setup for SWGoH Colonel Starck:
I recommend the use of a single Critical Chance set (2 CC mods) and a Speed set (4 Speed mods) until you get Colonel Starck to Gear 13, then as he progresses through the Relic upgrades, consider a Speed set and a Health or Potency set. Running him under a Veers lead in a squad of Imperial Troopers is where he tends to be the most effective, but note that under a Veers lead he gains +15% CC. Thus, here are my recommendations for the best mods for Colonel Starck:
- Transmitter (Square) – Critical Chance/Potency mod with focus on offense and secondary focus on speed, potency, offense, and critical chance/health
- Receiver (Arrow) – Speed with a focus on speed and secondary focus on health, potency and offense
- Processor (Diamond) – Speed mod with focus on defense and secondary focus on speed, potency, health/critical chance and offense
- Holo-Array (Triangle) – Critical Chance/Potency mod with a focus on critical damage and secondary focus on speed, health, critical chance/potency and offense
- Data-Bus (Circle) – Speed mod with focus on health and secondary focus on speed, health, critical chance/potency and offense
- Multiplexer (Plus) – Speed mod with a focus on potency or offense and secondary focus on speed, offense and health
Images courtesy of SWGOH.gg
Revised January 2022 by LJ
I really like this series ; it’s really helpful. If you have time, though, I would love to see analyses of individual characters: best ways to use them, teams they work well with, how good or bad they are overall, etc. I think less-experienced players like me could really benefit from it.
Thanks for the feedback. We have built out the SWGoH 101 series which we will be adding to as well – that is designed to help on some of this. I am glad you enjoy the Best Mod Guides as we have put a lot of hard work into them.
Good info! I will say I have been messing around with his mods for a few weeks now, I’m running him with 220 speed atm. But I’ve found Crit chance and potency to be less useful than speed, offense and crit damage. As always I’m sure results vary depending on squad composition and game mode he is being used for. My testing has been primarily GW