Artillery
Support
Artillery units are playable vehicles in Star Wars Battlefront II. The provide strategic support on the Battlefront and can change the tide of battle. Unlike other vehicles the artillery units are on rails meaning they cannot be controlled.
MTT
Overview
The massive MTT (Multi Troop Transport) is an armored giant which efficiently delivers hundreds of B1 battle droids to the front lines of war. Once delivered, it supports these troops with devastating heavy armor and weaponry.
Abilities
The MTT’s abilities are:
- Linked Fire: Fires all 4 heavy lasers simultaneously for a limited time.
- Refresh: Resets the abilities recharge time of nearby allies.
- Motion Scan: Scans the surroundings revealing enemies behind cover and highlighting them for all allies.
Strategy
The MTT is the heart of the Separatist’s ground forces and has incredible firepower. The MTT is playable on Naboo and Kashyyyk and I have personally found that the best time to utilize the MTT is near the end of the first phase on Naboo. The clones start spawning in the palace and have to run down the palace steps, right into your firing path. Don’t forget to use your abilities to help your allies and increase your firepower!
LAAT Gunship
Overview
The Low Altitude Assault Transport (LAAT), is a gunship used by the Grand Army of the Republic during the Clone Wars. Its primary role is to offer air-to-ground support for the Republic against the Separatists.
Abilities
The LAAT’s abilities are:
- Repair: Repairs the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
- Missile Guidance Disruptor: Anti-missile countermeasures disrupt ground-to-air missile guidance systems.
- Heat Sink: The primary weapon cannot overheat for a short period of time.
Strategy
The LAAT excels on Kamino during the second phase on the landing pads. Targeting a landing pad while it is contested will often grant you kills or scare enemies enough to get them out of the area. Using the heat sink ability allows you to rain down endless amounts of fire onto heroes and droids.
U-Wing Gunship
Overview
A sturdy gunship used by the Rebel Alliance, the U-wing starfighter is a well-armed swing-wing vessel that can fly air support during dangerous missions against the Empire.
Abilities
The U-Wing’s abilities are:
- Repair: Repairs the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
- Missile Guidance Disruptor: Anti-missile countermeasures disrupt ground-to-air missile guidance systems.
- Heat Sink: The primary weapon cannot overheat for a short period of time.
Strategy
The U-wing is only playable on the third phase of Yavin 4. This part of the map is very open and my strategy here is to activate heat sink and focus fire on the edge of the forest where the stormtroopers spawn. It also wouldn’t hurt to target some AT-STs for your allies.
AT-AT
Overview
Standing over 20 meters tall, with blast impervious armor and powerful cannons the All Terrain Armored Transport (AT-AT) is a symbol of the Galactic Empire’s military might.
Abilities
The AT-AT’s abilities are:
- Heavy Laser Cannon: Fires the chin mounted heavy laser cannons and deals high damage to any target.
- Refresh: Resets the abilities recharge time of nearby allies.
- Orbital Strike: A lethal cannon barrage from planetary orbiting ships, covering a large area.
Strategy
At the time of writing this page the orbital strike ability is bugged and sometimes works on Hoth and almost never works on Endor. If the ability can be used however, it will rack up huge amounts of kills for you. The AT-AT’s cannons are also surprisingly weak, forcing you to focus on one target for a long time. Despite these flaws, the AT-AT can still gain huge amounts of battle points.
Star Cards
The Artillery class does not have any star cards to upgrade its performance.
Check out the Battlefront II tab for more guides and info on Battlefront II. May the Force be with you!