Fine Tuning SWGoH: Volume 8 – Gear (Again)

SWGoH Gear

Welcome to Fine Tuning SWGOH.

So I am back after a long break in writing these articles, and the truth is, I think the game is in a very good spot right now. Many issues have been addressed to some degree or another, but there is still one glaring problem in SWGoH: GEAR!

This is not the usual rant about give me more gear. No, this time I hope to take a slightly more nuanced approach. I will be pulling from my own experience here and showing screenshots of my own gear to illustrate. I understand that this is not going to be the same for everyone, but as a long time player who is Free to Play* (Note: I did buy the Mission and T3-M4 Packs to get Revan), I think what I am going to show you will illustrate where you yourself will soon be if you are not already there.

I want to talk about Raid gear, no not challenge gear, the Devs already know this is a problem. Instead, I want to talk about all that raid gear that just builds up and up and up and you never use it because it is either not needed, or it is bottlenecked by other gear.

I have pulled out the 6 biggest offenders I can think of in my gear pile, in many ways the worst being the Mk4 Holo Salvage. As you can see I really need to equip those, but for each one of those I need a stun cuff, so I keep building up more and more of these as I collect them from HAAT (Heroic AAT) and HSTR (Heroic Sith) raids.

The truth is these pieces of gear are useful and we need them, but the way they drop is not balanced properly. That is to say you have a random chance of getting each piece, but some pieces are needed so much less than others that you will build up a huge stockpile that will never get smaller.

Under each snapshot I have shown the total number of pieces required for that gear if you maxed out an entire roster, as well as how many I have remaining.

 

SWGoH Gear

Mk 4 Sienar Holo Projector

Needed 108 times total – 5400 salvage
Needed by me 67 times – 3350 salvage
Salvage already used – 2050
Salvage still required – 2026

 

 

 

 


SWGoH Gear

Mk 3 Zaltin Bacta Gel Salvage

Needed 60 times total – 3000 salvage
Needed by me 26 times – 1300 salvage
Salvage already used – 1700
Salvage still required – 620

 

 

 

 


SWGoH Gear

Mk 6 CEC Fusion Furnace

Needed 34 times total – 1700 salvage
Needed by me 16 times – 800 salvage
Salvage already used – 900
Salvage still required – 243

 

 

 

 


SWGoH Gear

Mk 6 Nubian Design Tech Salvage

Needed 90 times total – 4500 salvage
Needed by me 36 times – 1800 salvage
Salvage already used – 2700
Salvage still required – 836

 

 

 

 


SWGoH Gear

Mk 7 BioTech Implant Prototype Salvage

Needed 32 times total – 1600 salvage
Needed by me 3 times – 150 salvage
Salvage already used – 1450
Salvage still required – (-383) – Note this means based on the characters currently in the game I have 383 salvage that I cannot possibly use.

 

 

 

 


SWGoH Gear

Mk 10 BlasTech Weapon Mod Prototype

Needed 38 times total – 1900 salvage
Needed by me 20 times – 1000 salvage
Salvage already used – 900
Salvage still required – 215 (Note that I have 5 completed already)

 

 

 


So what is my point with all of this? Simply put, not all gear is needed equally, but allowing for RNG, gear is dropped more or less equally, and so we need some mechanism to turn overly abundant gear into something else. Now I am not advocating we just have a straight up gear swap store, but having the gear properly sorted into tiers and allowing for an exchange at a reasonable rate would be a huge help to the game.

To further illustrate my point let me show you this. Rancor Raid gear includes the following:

  Total Required Remaining required Number used Number of salvage in stock Total salvage collected
Mk 7 Nubian Security Scanner

7200

3250

3950

270

4220

Mk 5 Arakyd Droid Caller

5600

1850

3750

109

3859

Mk 5 CEC Fusion Furnace

6150

2050

4100

259

4359

Mk 6 Nubian Design Tech

4500

1800

2700

964

3664

Average

5862.5

2237.5

3625

400.5

4025.5

We can clearly see that the problem is not how this raid gear is distributed, rather the problem is in how much of it we need.

So my suggestion is simple, allow us to exchange gear in the Guild Store, for guild currency at a 50% rate, meaning it costs 82 guild currency to buy one piece of Rancor Raid gear salvage from the table above. Let us sell our excess for 42 currency each. And in addition let us also sell any other gear that can be bought in the Guild Store at the same discount. It is simple, it’s elegant, and it merely allows us to make some use of the gear that is just gathering dust anyway.

And just as a final note, for anyone thinking this is absolutely absurd, a typical week will earn me approximately 10,000-11,000 guild currency. If I were to sell all of my Mk6 Nubian design tech salvage I would get 40,488. So the gear I have accumulated over 2.5 years would amount to just one month of guild currency. So yes if they brought this in everyone would be flush with guild currency for a few weeks, but I know I’d spend it fairly quickly buying the gear I need and then be left in a nice balanced, stable position.

I hope you have enjoyed this article, and I really hope someone who can make some changes takes a look at it.

 

By Sparrow
BHG Black Sun Guild Officer
Gaming-fans.com Staff Writer

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