The second Phase of the newest Territory Battles is here as the Rise of the Empire Territory Battle continues. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations. These Operations are even more critical than before, now requiring characters to be at certain Relic levels to even be included.
The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Most of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.
The following is a Walkthrough of my experiences in Phase 2 that will be updated over time. Specifically, this covers the Combat Mission on the Neutral map that does is in the middle area and does not have specific character requirements other than 5x characters at Relic 6 or higher.
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Phase 2 Combat Mission Requirements:
- 5x characters – Relic 6+
My Roster of Characters:
- Total Power –
- Sith Eternal Emperor – Relic 8 –
- Darth Malak – Relic 8 –
- Darth Malgus – Relic 7 –
- Darth Revan – Relic 6 –
- Emperor Palpatine – Relic 7 –
Phase 2 Combat Mission Battle Notes:
12.13.22 – After defeating the Reek, Nexu and Acklay on the Dark Side, I have a strong team of Sith remaining for this Neutral battle. The strategy is like always with SEE and Sith allies – land debuffs and get to the ultimate as soon as possible, then use it wisely. I am able to work through this first wave of enemies on Tenacity Down from Malak and debuffs from the rest and save SEE’s ultimate until the second wave. I use Sith Eternal Emperor’s ultimate to start the second wave and weaken the enemies and take them out one by one, repeating the Tenacity Down followed by Shock strategy that worked so well in the first wave of enemies. In the end I collect the max Territory Points for my guild and move on.