SWGoH: Rise of the Empire – Phase 4 Light Side Combat Mission with Jedi

SWGoH - Rise of the Empire Territory Battle - Phase 4

The newest Territory Battles are here as the Rise of the Empire Territory Battle was launched in December 2022. Unlike previous Territory Battles in SWGoH, the Rise of the Empire TB features Light Side, Dark Side and Neutral paths and Platoons are now called Operations.

The Rise of the Empire Territory Battle features six Phases which last 24 hours each. Each of the six Phases of the event has a Special Mission rewarding Mk III Guild Event Tokens in Phases 1, 4, 5 and 6 and Reva (Third Sister) shards in Phase 3.

The following is a Walkthrough of my experiences in Phase 4 that will be updated over time. Specifically, this covers the Light Side Combat Mission on Lothal that requires Jedi at Relic 8 or higher.

For more strategy guides for Rise of the Empire Territory Battle in SWGoH, stay here at Gaming-fans.com.


Phase 4 Combat Mission Requirements:

  • Jedi – Relic 8+


My Roster of Characters:

  • Jedi Knight Luke Skywalker – Relic 8 – 34,770 power
  • Jedi Master Luke Skywalker – Relic 9 – 54,526 power
  • Grand Master Yoda – Relic 8 – 32,463 power
  • Ki-Adi-Mundi – Relic 8 – 32,508 power
  • Jolee Bindo – Relic 8 – 32,508 power


Phase 4 Neutral Combat Mission with Jedi Battle Notes:

12.30.22 – In a scene on Lothal from Star Wars Rebels, 5 Imperial Troopers with 5 stacks of Endless Ranks are my enemies and I start off with the typical JKLS strategy to use the Heroes Arise ability, then Stun the enemies and try to control the entire battle in this manner. With KAM in this battle over the preferred Hermit Yoda I am getting extra attacks that I would not have otherwise had, and this proves to be helpful on the offensive side. Battling through the Endless Ranks is the tough part, but when I get close to the last one being removed I try to weaken a couple of enemies before they take a turn so that I can eliminate 1-2 as quickly as possible, and a JMLS AoE attacks helps this happen. From here I just need to finish off the last two troopers and not blow it by getting killed so that I can move to the second wave of enemies.

The second wave of enemies is more of the same. Using the JKLS Heroes Arise to set the enemy speeds, I then Stun the enemies, have JMLS apply Vulnerable and Ability Block and let GMY spread buffs as I cruise to 493,594 Territory Points for my guild.


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