SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels

Dots/Rarities

Similar to Stars for Characters, Mod Dots or Rarities (attributed here using *) relate to a very general strength of the mod and also gating for the mod’s max stats. A 5* mod is “stronger” than a 2* mod in roughly the same way a 5* character is “stronger” than a 2* character. A 2* mod and a 5* mod could end up with the same listed primary and secondary stats, but the totals for the 5* mod will be much higher at every level than for the 2* mod.

Mod Rarities for for 1* – 4* mods are static, but with Mod Slicing (later discussed in more detail), 5* mods can be sliced into 6* mods. Slicing is only available for 5* mods. A 1, 2, 3, or 4* mod is always going to be a 1-4* mod and there is no way to change a lower rarity mod into a higher rarity.




 

Levels

Like characters, mods can be levelled, but only between Levels 1 – 15. All mods, farmed or purchased, start out at Level 1.

Mods are levelled or upgraded using credits. Mods can be upgraded by small increments or they can be upgraded to specified levels at once using larger increments of credits. The costs to upgrade increase logarithmically, as with characters, meaning it costs more credits to upgrade to the higher levels.

Different mod rarities also have different costs to level:

Rarity Total Lvl 15 Cost
13,400
•• 28,800
••• 73,200
•••• 128,700
••••• 248,400

As mods are upgraded, the primary stat will increase and a secondary stat will either get added or will increase depending the number of secondary stats shown. The color of the mod will remain the same as the mod level increases. This is reviewed in greater detail in the Colors/Qualities section.

The below table provides the individual level upgrade costs by Mod Rarity:

1* 2* 3* 4* 5* Level Action
1 0 0 0 0 0 Starting Level
2 350 750 1200 1800 3450 Primary Increase
3 700 1500 2400 4500 6900 Secondary Addition or Increase
4 1050 2250 3600 7200 10.3K Primary Increase
5 1400 3000 5400 9900 13.8K Primary Increase
6 1925 4125 7200 12.6K 18.4K Secondary Addition or Increase
7 2450 5250 9000 15.3K 24.1K Primary Increase
8 2975 6375 10.8K 18K 29.9K Primary Increase
9 3500 7500 13.2K 22.5K 37.9K Secondary Addition or Increase
10 4200 9000 16.2K 27.9K 48.3K Primary Increase
11 4900 10.5K 19.2K 33.3K 58.6K Primary Increase
12 5775 12.3K 27.6K 47.7K 86.2K Secondary Addition or Increase
13 7525 16.1K 37.8K 63.9K 121.9K Primary Increase
14 9625 20.6K 49.2K 81.9K 157.5K Primary Increase
15 13.4K 28.8K 73.2K 128.7K 248.4K Primary Increase; Max Level

While mods are free to assign to a character, all mods, regardless of level, incur a cost to remove depending on the mod rarity:

Rarity Removal Cost
550
•• 1050
••• 1900
•••• 3000
••••• 4750
•••••• 8000

Next: Colors/Qualities

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Last Updated: 10/2/18