SWGoH: Best Mods for Darth Malak

Darth Malak SWGoH

 

Welcome to the Darth Malak mods guide, the latest article in a series about Star Wars Galaxy of Heroes where we take a look at the best mods for individual characters. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively, and Darth Revan is one character I have used a lot. These are mod recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables.

Darth Malak SWGoHToday I’ll be looking at mods for Darth Malak. Added to the game a few weeks after Darth Revan first joined SWGoH, Capital Games announced the new (incredibly difficult) Star Forge Showdown on Wednesday, April 10th, a weekend event to unlock Darth Malak that ran April 12-14, 2019 for the first time. The addition of Darth Malak has certainly already made Darth Revan Sith Empire teams even stronger as it seems all who have geared up Sith Assassin are in for a letdown. Let’s take a look at the best mods to place on Darth Revan to make this exclusive character even stronger.

Main Focus: Speed. Once again, despite the efforts of Mods 2.0 to deemphasize Speed in Galaxy of Heroes, the stat continues to be the biggest deciding factor for most META match-ups, whether the Squad Arena, Territory Wars or the Grand Arena. While you do not need Darth Malak to be as fast as his buddy Darth Revan, having him taking turns more often will only make your team harder to beat.

Additional Areas to Focus: Potency, Offense, survivability in the form of Protection and Tenacity. Potency is a stat you do not want to go too crazy on because of Darth Revan’s Force Storm special applies 5 stacks of the Ferocity debuff to Sith Empire allies which reads in-game as “-15% Defense and Tenacity per stack, +8% Offense and Potency per stack.” Thus, a single application of 5 stacks of Ferocity means +40% Offense and Potency on the character which shows why we do not want to focus too heavily on this important stat. Just like with Darth Revan, note that Offense, unlike Potency, is a stat you can never have too much of. A focus from secondary stats on Offense and Critical Chance, and possibly a Triangle with a Critical Damage primary, can help that stacking Offense hit harder and harder, but for Malak Offense is better than CC/CD. On the survivability side of things, Protection is where you want to be, mainly because of the Defense Penetration from Darth Revan mirror matches. But because of Darth Malak’s Jaws of Life unique ability, the key here is all in the numbers. Malak loses all Protection and turns it into Health at the start of all battles, and Protection can be as high as 24% as a primary mod stat while Health can only climb to 16%. Thus, high Protection numbers from both the primary and secondary mod stats will be turned into Health and will be higher than using mods with high Health stats (Health mods with +1100 Protection secondary stats are a great fit!). Finally, some Tenacity is not a bad idea and I would even say a Tenacity set may be in play. More on this below…

In-game Mod Recommendations: Tenacity. My initial thought was “wow, what am I missing?” So as I re-read the kit again I focus in on the Jaws of Life unique ability. It reads that Darth Malak gains 35% Tenacity when less than 75% Health, doubled at less than 50% Health and tripled under 25%. So if Malak starts with 44% Tenacity (Gear 11 +3 pieces base Tenacity) and hits 75% Health, his Tenacity becomes 88%. At 50% Health he will then have 132% and at 25% Health that becomes 176% Tenacity – certainly enough to ward off more detrimental effects. But also factor in that Revan’s constant applications of Ferocity means -15% Tenacity per stack, so this is going to be a mathematical puzzle to say the least. My conclusion from this, and from my gameplay thus far is that Tenacity is certainly something to add as a secondary focus, but I would not focus on Tenacity and sacrifice any Speed or Protection as a result.



 

Ideal Mod Setup for SWGoH Darth Malak:

With the Darth Revan Sith Empire META now in full force having good mods on your Darth Malak is going to be key to your success. You are going to want a fast, high-protection Darth Malak with some Offense, Tenacity and Potency. Thus, here are my mod recommendations for Darth Malak:

  • Transmitter (Square) – Tenacity mod with offense primary and a secondary focus on speed, protection, offense and potency
  • Receiver (Arrow) – Health mod with speed primary and a secondary focus on protection, offense, tenacity and potency
  • Processor (Diamond) – Health mod with defense primary and a secondary focus on speed, protection, offense and potency
  • Holo-Array (Triangle) – Health mod with offense or protection primary and a secondary focus on speed, tenacity, health and either offense or protection
  • Data-Bus (Circle) – Tenacity mod with protection primary and a secondary focus on speed, protection, offense and tenacity
  • Multiplexer (Plus) – Health mod with protection primary and a secondary focus on speed, offense, health and tenacity

 

Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.

Images courtesy of SWGOH.gg

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