SWGoH: Best Mods for Jedi Knight Luke Skywalker

Jedi Knight Luke Skywalker

Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods SWGoH characters. While I do not claim to have all of the answers in this game, I do my research and have used every hero I write about extensively. These are mod recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate the Galaxy of Heroes holotables.

Today’s character to review mods for is the big news of June 2020 – Jedi Knight Luke Skywalker. Coming amidst possibly the worst few weeks in the history of Star Wars Galaxy of Heroes, Jedi Knight Luke Skywalker is yet another major paywall character requiring bad characters at high gear and Relic levels. While Capital Games has not added any new playable content in 2020 (spanning almost 200 days now) or given us a solid idea of what to expect this calendar year, we now get the character who really made the Star Wars franchise the success it is – and he is not even the best character in the game… And let’s add that he is not a Rebel, only a Jedi… With a kit that looks like a modified version of what they should have done with Mace Windu, let’s take a look at the mods we expect will help make Luke the most effective in SWGoH. Of course we will be sure to come back and update this in the coming weeks after unlocking and testing Jedi Knight Luke Skywalker in-game.

Jedi Knight Luke Skywalker - SWGoHMain Focus: Speed or Offense – please read all of this as it depends on your preference and use of JKLS. Once Luke takes his first turn (when he is in the Leader slot), he locks in all enemies at his base Speed (or lower if their Speed was lower than his) until the end of the encounter, so getting JKLS to take his turn as soon as possible is important (Note that if your opponent has Jedi Luke in the Leader slot or a Galactic Legend, this leadership ability is negated). So while you are going to want a fast Jedi Knight Luke Skywalker to take his turn quickly, it will depend on who you are facing on the other side.

Now that some testing has taken place, I like what one Reddit poster stated which takes us in the complete opposite direction. Using Jedi Luke with a very fast Hermit Yoda and a slow Luke gets Luke to take his turn and instead allows you to focus mods primarily on Offense to increase damage. Similarly, as we are seeing that his damage output is through the roof, you’re going to want him taking every turn possible, so pairing him with JKR, Hermit Yoda, Jolee, etc. will mean more turns when used correctly, so an Offense first focus just building on his strengths.

Additional Areas to Focus: Offense, Critical Chance, Critical Damage, Potency, Tenacity and survivability in the form of Protection. Jedi Knight Luke Skywalker is an attacker, and while he would likely add some relevance to the Rebel faction, CG decided to leave this blatantly obvious piece out of his kit. Given he is an attacker, we can expect to see where added Offense will boost his effectiveness, especially given Jedi’s Will boosts Offense for Jedi by 25% and Hermit Yoda’s Master’s Training boosts their Offense by 50%. All attackers benefit from added CC and CD, so booting both will help him hit harder. Potency will only help him land important debuffs like Stun and Blind on his enemies, and since his Protection can stack to a maximum of 100% additional Protection thanks to his Prevailing Strike basic, beefing this stat is a wise move. Outside of these stats, at least in the early look, Jedi Knight Luke Skywalker would likely benefit from adding to his criticals or other survivability stats, but we need to know more first. Finally, adding some Tenacity is never a bad idea to help ward off those annoying debuffs.

In-game Mod Recommendations: Offense & Critical Chance. At Gear 13 Jedi Knight Luke Skywalker has a base Critical Chance of 37.83% and at Relic 7 he comes in at 55.83%. Since only his leader ability impacts CC/CD gains, I suggest considering CC mods as the second set, but also consider a Potency, Tenacity or Health set based on the secondary stats you gain from those mods.



 

Ideal Mod Setup for SWGoH Jedi Knight Luke Skywalker:

The “ideal mod setup” can be interpreted a few different ways. If you target Speed, Offense, Potency and Protection through the mods you should be able to maximize Luke’s kit. I mention Potency/Health/Tenacity as the second mod set simply because this gives the individual to look at where they can find a mod set with the highest possible Offense in the secondary stats to best enhance JKLS. Thus, here is my recommendation for the best mods for Jedi Knight Luke Skywalker:

  • Transmitter (Square) – Offense mod with offense primary and a secondary focus on speed, critical chance, protection and offense
  • Receiver (Arrow) – Potency/Health/Tenacity mod with speed or offense primary and a secondary focus on health, protection, potency and offense
  • Processor (Diamond) – Offense mod with defense primary and a secondary focus on speed, tenacity, protection and offense or critical chance
  • Holo-Array (Triangle) – Offense mod with offense or critical damage primary and a secondary focus on speed, tenacity, protection and offense or critical chance
  • Data-Bus (Circle) – Offense mod with protection primary and a secondary focus on speed, potency, protection and offense
  • Multiplexer (Plus) – Potency/Health/Tenacity mod with offense or protection primary and a secondary focus on speed, critical chance, protection and offense

 

Image Credit: EA Capital Games

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