SWGoH: Best Mods for Grand Master Yoda

Yoda - SWGoH

Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively.

Yoda - SWGoHToday’s toon to review mods for is one of the most well-known heroes of the Star Wars saga – Yoda. Known originally as a little green hermit puppet from The Empire Strikes Back, we were witness to some of Yoda’s greatness, and failings, during Episodes 1-3 and in The Clone Wars. Known as Grand Master Yoda in SWGoH, he is obtainable through one of the game’s Legendary Events, the Grand Master’s Training event, using a team of five Jedi to unlock him at 5 stars or upgrade to 6 or 7 stars.

Main Focus: While Speed has always been my main focus for GM Yoda given he has been one of the fastest characters in Star Wars Galaxy of Heroes since he was introduced to the game, his June 2018 rework combined with Mods 2.0 in August has me changing the focus to Offense. His basic has the chance to gain Offense Up and Defense Penetration and his kit allows for frequent hits from Turn Meter gain, thus shifting the focus from Speed to Offense.

Additional Areas to Focus: Potency, Tenacity, Critical Chance, Speed and survivability. Looking at his second special, Unstoppable Force, it can remove 70% Turn Meter, so high Potency will continue to help this attack be more effective. With a base Speed of 169, one of the highest in the game, additional Speed is never a bad thing. Yoda does grant Tenacity Up using the Battle Meditation special, but additional Tenacity is not a bad idea to keep him from Ability Block and Buff Immunity debuffs. While his ability to gain Foresight using his basic attack is nice, Yoda remains quite squishy so I recommend adding to his survivability with Health first, then Defense and Protection. In addition, the additional Health will impact the Zeta on Battle Meditation given Protection Up is based on the Max Health stat. Finally, the addition to his leadership’s Zeta ability grants Jedi allies Critical Chance and Critical Damage Up when they resist a debuff, so additional CC is a wise move given his high Tenacity and granting of Tenacity Up.

In-game Mod Recommendations: Offense & Critical Chance.



 

Ideal Mod Setup for SWGoH Grand Master Yoda:

I recommend the use of a set of four Offense mods along with a set of two Tenacity, Health or Critical Chance mods on Grand Master Yoda with as much Speed as possible. Choosing between Tenacity, Health or Critical Chance can be based on your best combination of mods on your roster and high speed secondaries. Thus, here is my recommended approach for mods on Grand Master Yoda:

  • Transmitter (Square) – Offense mod with a primary focus on offense and a secondary focus on speed, protection, critical chance and tenacity
  • Receiver (Arrow) – Tenacity mod with +30 speed primary – any other stats gained are a bonus
  • Processor (Diamond) – Offense mod with a primary focus on defense and a secondary focus on speed, health, potency and protection
  • Holo-Array (Triangle) – Offense mod with a primary focus on critical chance or protection and a secondary focus on speed, health, potency and protection
  • Data-Bus (Circle) – Offense mod with a primary focus on protection and a secondary focus on speed, health, potency and defense
  • Multiplexer (Plus) – Tenacity mod with +24% potency – any other stats gained are a bonus, but a high speed secondary is a must

 

Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.

Images courtesy of SWGOH.gg

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flo

i always used a combination of 4 speed and 2 health mods with stats similar to the ones you recommend. as he is reworked now, i plan to change health to 2 cc mods. still focusing cc, potency, tenacity, health and protection secondaries, id use:
arrow speed
triangle cd
cross potency (or tenacity depending on the number of potency secondaries)
what do you think?

T-Rex

Now that he’s been reworked, are you going to update the recommended mods? I have ones similar to the one’s you listed but am not sure if they’re still optimal on the new rework.