The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might.
The Geonosis: Separatist Might Territory Battle features four Phases which, at least at the start, last 36 hours each. Each of the four Phases of the event has a Special Mission rewarding Mk II Guild Event Tokens in Phases 1, 2 and 4 and Wat Tambor shards in Phase 3.
The following is a Walkthrough of my experiences in Phase 1 that may be updated over time. Phase 1’s Special Mission that requires 4 specific Separatist characters offers a reward of 15 Mk II Guild Event Tokens which are very valuable in SWGoH.
Phase 1 Special Mission Requirements:
- Minimum 6-star characters, 16,500+ Power
- Nute Gunray, B1 Battle Droid, B2 Super Battle Droid, Droideka
My Roster of Separatists:
- Nute Gunray – 21,307 power – 7-stars – Gear 12 +3 – 1 6-dot mod, 5 gold, 5-dot mods (Speed & Defense sets) – all abilities maxed
- B1 Battle Droid – 20,454 power – 7-stars – Gear 12 +3 – 5 gold & 1 purple, 5-dot mods (Speed set +2 random with high Speed secondaries) – all abilities maxed
- B2 Super Battle Droid – 21,153 power – 7-stars – Gear 13 +4 – 1 6-dot mod, 5 gold, 5-dot mods (Health, Potency & Tenacity sets) – all abilities maxed
- Droideka – 20,454 power – Gear 12 +3 – 7-stars – 5 gold & 1 purple, 5-dot mods (Offense & Health sets) – all abilities maxed
- General Grievous – 24,358 power – 7-stars – Gear 13 – 6 6-dot mods (3 Health sets) – all abilities maxed
- IG-100 MagnaGuard – 20,898 power – 7 stars – Gear 12 + 5 – 6 gold, 5-dot mods (3 Health sets) – all abilities maxed
Phase 1 Special Mission Battle Notes:
08.13.19 – The debate in my Guild going into this battle is to use General Grievous or IG-100 MagnaGuard in the 5th slot. With a Gear 13 GG it is tough NOT to use him but many are saying Magna is better suited for the battles… I am going to test things out with the MagnaGuard and report my experience below.
4 battles are in this Special Mission and 6 enemies are in the first battle. There is no Clone Trooper Medic (CTM) in this one, so I will not go right after their offensive characters – the Clone Sharpshooters and Sergeants. I put Extortion on the Clone Commander because he feels more important with Commander in his name, as I honestly forget what all he can do (so many clones to learn about). The Commander is the first to die thanks to Nute’s calling of all Separatists to attack him and I quickly remove a Sharpshooter as well. The battle is an easy win and I actually have 111 stacks of Droid Battalion on B1 when I move on.
The second battle has 5 enemies – 3 Clones and 2 Jedi. With both a CTM and a Jedi Vanguard (JV) on the board I am looking to take these guys out first, but the two Clone Troopers will annoy for sure with Mace Windu doing the attacking. After a couple of attacks they triple taunt but Nute, Magna and B2 dispel before Nute adds more Extortion to the enemies. I remove both the CTM and JV and focus on Mace Windu, but he and the Clone Troopers are easy to pick off at this point.
The third battle appears to be in a Droid Factory and I do not believe I have made it this far previously. I have 5 enemies to defeat with a CTM and Barriss Offee, plus three Entrenched enemies – Clone Sharpshooter, Sergeant and ARC Trooper wit hthe ARC Trooper a United Front Elite enemy. Barriss is quickly Entrenched and my MagnaGuard is taking some hits but I use B1’s special effectively to regain Protection on Magna and take out the CTM. I focus my attacks on Barriss and now have Extortion on 2 Clones, but this Barriss obviously has a Zeta because she is healing on almost every hit. Finally a Droideka special removes her from my screen and I decide to take out the ARC since he has Extortion still. At this point the other two are in yellow health and easy to kill, so I advance with all in full health and 80%+ protection and B1 with 192 stacks of Droid Battalion.
The fourth and final battle sees me face 6 enemies, all Clones, with just one Elite. There are not CTMs so I go after the Sharpshooter first but CT-411 “Ponds” shoots a rocket and wakes me up a bit. I place Extortion on him which spreads, but my Magna is taking some hits with 2 stacks of Armor Shred on him. I take out the Sharpshooter with another big special attack from Droideka then have Nute focus all attacks on Ponds with his second special. This proves quite underwhelming as Ponds appears to have a Zeta Barriss Offee type of healing going on, so I change focus to the other Sharpshooter. I continue to spread Extortion and hit the Sharpshooter and the AoE attacks take out both the Sharpshooter and Ponds at the same time, much to my surprise. At this point the Clone Commander is the next weakest so he gets removed from the screen a few attacks later leaving just the Clone Trooper and Cody. They put up a tough fight, but in the end my team is too strong.