SWGoH: Best Mods for Cara Dune

SWGoH - Cara Dune

Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. These are mod recommendations and they are certainly not the only option. However we look to help players maximize their characters in SWGoH and we are always open to feedback if you have a mod setup that works well of your gameplay.

Today’s character to review mods for will be Cara Dune from The Mandalorian series. The former Rebel Shock Trooper turned Scoundrel has synergies with both factions and operates differently for each while maintaining her distaste for the Empire.

Main Focus: Speed. With a max Speed of 177 which is Top 20 in the game at the time of this writing, Cara Dune will benefit from a strong focus on boosting her Speed stat so that she can maximize her kit and play off her role as a Scoundrel or Rebel, depending on who you used as her leader.

Additional Areas to Focus: Survivability in the forms of Health, Protection and Defense as well as Potency, Critical Chance and Critical Damage. Since Cara Dune can revive with Potency Up, and her AoE can reduce Turn Meter from all foes, added Potency is a good route to take. Since she is a tank and Cara Dune’s Relic upgrade stats are based on her role as a tank, adding additional survivability is key to maximizing this character. Health is one stat to keep an eye on when it comes to survivability given her revive is at 50% Health and she does gain some Health Steal from her Relic, but overall her kit does not command a stronger focus on Defense or Protection over Health, so blend this in as your mod inventory will allow. Finally, added CC and CD will help her hit harder since she has +100% CC and +50% CD when under Stealth, but this plays more to her use under a Scoundrel leader.

In-game Mod Recommendations: Health. No disagreement here and this works better for most SWGoH players given the fact that Health mods are more readily available. That having been said I can see where a set of Defense mods can fit in for Cara Dune as well.



Ideal Mod Setup for SWGoH Cara Dune:

The “ideal mod setup” can be interpreted a few different ways, but I am suggesting a blend of Health and Defense mods with high Speed, CC and Potency from the secondary stats. Here are my recommendations for mods on Cara Dune in SWGoH:

  • Transmitter (Square) – Health/Defense mod with offense primary and a secondary focus on speed, health, defense and protection
  • Receiver (Arrow) – Health/Defense mod with speed primary and a secondary focus on health, protection, defense and critical chance or tenacity
  • Processor (Diamond) – Health/Defense mod with defense primary and a secondary focus on speed, health, defense and protection or critical chance
  • Holo-Array (Triangle) – Health/Defense mod with critical damage, health or defense primary and a secondary focus on speed, health, defense and protection
  • Data-Bus (Circle) – Health/Defense mod with protection primary and a secondary focus on speed, health, defense and protection
  • Multiplexer (Plus) – Health/Defense mod with protection, health or defense primary and a secondary focus on speed, health, defense and protection or critical chance

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