Welcome to the Best Mods for Logray article, the latest piece in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. However we look to help players maximize their characters in SWGoH and we are always open to feedback if you have a mod setup that works well of your gameplay.
Today’s toon to review mods for is one of most underrated character in the game and one of the newer Ewoks added to SWGoH – Logray. After the Ewok Faction Pass of July 2017 enhanced the four existing Ewoks in the game, it was announced that Logray, Paploo and Wicket were joining us as well.
A look at Logray’s kit shows he gains Tenacity Up using his basic and can grant an Ewok ally the same if he is called to assist. His special, Hypnotize, not only dispels all debuffs from a target enemy but also removes up to 100% Turn Meter and inflicts Daze on them and cannot be evaded. His other special, Prophetic Visions, grants Ewok allies Foresight, Advantage and Offense Up when maxed out at level 8 and the unique, Shaman’s Insight, not only grants Logray 5% TM when an Ewok ally scores a critical hit, but also grants that ally Health Up and all Ewok allies with Health Up gain 10% Health.
Main Focus: Speed. I originally went with Speed because every character in SWGoH needs speed to be effective, but the unique’s ability to grant TM is a nice boost. Now, after using him on my Ewok team in our early Phase 2 Heroic Sith Raid, in the Contact Protocol Legendary C-3PO event, and while running an Ewok squad in Territory Wars and the Grand Arena multiple times, I see Speed as an even more important focus given Logray’s kit is quite valuable.
Additional Areas to Focus: Health, Potency and additional survivability. Health is important for all Ewoks because Chief Chirpa‘s Ancestral Secrets special grants all allies 20% recovery of their Max Health, plus Logray’s unique, Shaman’s Insight, also makes Health a great focus. Potency is also needed with Logray – his Hypnotize can remove 100% Turn Meter from the target enemy and inflict the Daze debuff on all enemies, so up his Potency to make these more effective. This effect cannot be overstated in terms of its value in the C-3PO Legendary Event. Having Logray and using him effectively is key to that event in my opinion. Additional survivability is important to keep Logray alive, so focus on defense and protection to help out here. Given the value of critical hits from the unique you may also want to take a look at boosting Critical Chance as well.
In-game Mod Recommendations: Critical Chance. I find the suggestion of CC from the developers rather misleading – Logray’s lone ability that involves CC is the unique Shaman’s Insight, which grants him 5% Turn Meter whenever an Ewok ally scores a critical hit without the Zeta. While adding a Zeta then heals his Ewok allies, I feel like Speed, Health and Potency are also important areas of focus that are as important or more important than CC.
Ideal Mod Setup for SWGoH Logray:
I recommend the use of Health, Defense and Critical Chance with as much Speed as possible. Thus, here is my recommended approach for mods on Logray the Ewok:
- Transmitter (Square) – Critical Chance mod with a primary focus on offense and a secondary focus on defense, speed, health and protection
- Receiver (Arrow) – Health/Defense mod with +30 speed primary – any other stats gained are a bonus
- Processor (Diamond) – Health/Defense mod with a primary focus on defense and a secondary focus on speed, health, critical chance and potency
- Holo-Array (Triangle) – Health/Defense mod with a primary focus on health and a secondary focus on speed, defense, protection and critical chance
- Data-Bus (Circle) – Health/Defense mod with primary focus on health and a secondary focus on speed, health, and potency
- Multiplexer (Plus) – Critical Chance mod with primary focus on health or potency and a secondary focus on speed, defense and protection
Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.
Images courtesy of SWGOH.gg
I dont understand this author’s rationale. He/she totally ignores potency. Logray needs potency. His AOE daze cant be evaded yes, but it can be resisted. Logray needs potency. Nix the crit chance on the square and cross, get yourself a couple of potency mods with potency primary on the cross.
Thanks for the feedback. The wording of the in-game text made it sound, originally, like the TM loss and daze were unavoidable, but yes, Potency is needed. That has been fixed – thanks again!