Welcome to the Kylo Ren Unmasked (KRU) mods guide, the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for individual SWGoH characters. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. These are mod recommendations and they are certainly not the only option. However we look to help players maximize their characters in SWGoH and we are always open to hearing your feedback @GamingFansDFN on Twitter if you have a mod setup that works well in your own gameplay.
Today’s character to review mods for is the newer version of Kylo Ren, Kylo Ren Unmasked (KRU). Scarred and without his mask, KRU is just the second First Order character in the game with a leadership ability, along with Captain Phasma. Kylo Ren Unmasked and First Order SF TIE Pilot were first announced by Gaming-fans.com & our fellow GameChangers program members on November 7th, 2017 and became available in marquee events two days later. As part of EA/CG’s SWGoH GameChangers program, I was able to test out KRU at 4-stars and power him up to 7-stars and Gear 12 to see the results and test out different mod sets initially before farming him to 7-stars and using him extensively in the Heroic Sith Triumvirate Raid. Let’s take a look at the best mods for KRU below.
Main Focus: I always say that every character needs speed, but in all honesty that is not true. So let me revise this by saying 95% of all SWGoH characters need Speed, and Kylo Ren Unmasked is no different. However, given the way his kit reads and plays my choice here is Critical Chance as the main focus if used as a Leader. Here is why – “When a First Order ally scores a Critical Hit, they gain 20% Turn Meter,” reads the text from his leadership. This is exactly why the original Kylo Ren in SWGoH had his AoE attack adjusted. Add in the TM gains from the abilities of Captain Phasma, First Order Officer and the original Kylo, and Speed is less of a need here and Critical Chance now becomes more valuable to all First Order toons. Note that is you are not using him as the leader of a First Order squad, more Speed will be needed if you want him attacking more often.
Additional Areas to Focus: Speed, Critical Damage, Potency and survivability. Given his leader ability grants his First Order allies +25 Speed at level 7, and +30 Speed with a Zeta, getting KRU over 200 is a wise move. Critical Damage goes hand in hand with high CC, and his leader ability grants First Order allies another 40% CD so make sure to at least get this number to 180%, if not the 216% max (as shown). Because of the taunts, survivability is important, meaning Health and Protection are needed along with the enhanced value of Defense mods post Mods 2.0, but I would place the most emphasis on Health and Defense. His Halt special attack sees Kylo Ren Unmasked gain 10% Health and his unique, Scarred, sees him gain 8% Health whenever he takes damage. In addition, under his leadership all First Order allies gain 5% Health and 5% Protection when they gain a status effect, so build both stats up to improve his survivability. Finally, his basic, Aggressive Strike, can inflict Tenacity Down on enemies, so a bit of added Potency is also recommended.
In-game Mod Recommendations: Defense. While I am not convinced that Defense mods alone are the best way to go, working in a set or two of Defense mods that are high in Speed, CC, Health and Potency would be a great direction to go. On my personal account I have a set of for CD mods on KRU which have fantastic Defense, CC and Speed secondaries.
Ideal Mod Setup for SWGoH Kylo Ren Unmasked:
The ideal mods setup can differ from person to person and the key numbers come from the secondary stats. KRU is a character that is ideal for a few of my otherwise poor fit mods with high CC and moderate Speed. After testing Kylo Ren Unmasked out at different gear levels and both changing and moving mods around, here is my preferred mod setup for KRU, but a more defensive approach may be better for your gameplay.
- Transmitter (Square) – Potency mod with a primary focus on offense and a secondary focus on critical chance, speed, potency and health
- Receiver (Arrow) – Critical Damage mod with +30 speed (secondary stats like critical chance and health are preferred)
- Processor (Diamond) – Potency mod with a primary focus on defense and a secondary focus on critical chance, speed, health and protection
- Holo-Array (Triangle) – Critical Damage mod with critical damage +36% (this could be substituted for a +12% critical chance primary if you use KRU as a leader to benefit from the TM gain on critical hits)
- Data-Bus (Circle) – Critical Damage with primary focus on health and a secondary focus on critical chance, speed, defense and protection
- Multiplexer (Plus) – Critical Damage mod with primary focus on health and a secondary focus on critical chance, speed, potency and protection
Note: Transmitter, Processor and Data-Bus mods are MUCH more common. If you can maximize the stats from these using a MK V, Tier A mod that is ideal.
Images courtesy of SWGOH.gg