SWGoH Zeta Review: Rey (Jedi Training)

Rey Jedi Training - SWGoH

First introduced to Star Wars Galaxy of Heroes in Rey’s Hero’s Journey in December 2017, in conjunction with the movie release of Episode VIII: The Last Jedi, Rey (Jedi Training) immediately shifted the META for the small percentage of players who were able to unlock her. Equipped with a complicated and robust kit and the ability to add three Zeta Abilities, RJT is certainly a toon many will invest heavily into in SWGoH.

SWGoH - Rey Jedi TrainingRey (Jedi Training)’s three Zetas are on her leader ability, Inspirational Presence, and on both of her two unique abilities, Virtuous Protector and Insight.

The Inspirational Presence ability Zeta adds “When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can’t be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren’t debuffed, reduce their Cooldowns by 1.” Basically this is screaming to use Resistance toons with RJT and in many ways replaces Zeta Finn’s leadership within the faction, especially for more experienced players.

The Virtuous Protector ability Zeta adds “When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself.” This ability gives her a 40% chance to remove all debuffs on herself when she suffers a new debuff, just as it reads. Considering most battles in the Squad Arena, Territory Battles: Rebel Assault and elsewhere in the game feature enemies looking to debuff your characters, this appears to have some solid value – especially when RJT gets Ability Blocked or Stunned.

And finally, the Insight ability Zeta adds “At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection.” The addition of Foresight to the beginning of any battle is always going to help survivability (except against those who can magically hit through Foresight like Han Solo), and this also adds more offensive buffs the longer she goes without damage.

 

Rey (Jedi Training) – Zeta Review

Gameplay: Using Rey (Jedi Training) is like playing with a new toy right now. At the time of this writing, she has been in the game for a few days and players across the globe are testing her out. I added Zetas to two of her abilities on my personal account almost immediately, and thanks to the EA SWGoH GameChangers program I am also able to test her out fully maxed out in Gear and with all three Zetas.

Squad Arena: Personally, I placed Rey (Jedi Training) on my Squad Arena team immediately after adding her on both my personal and GameChangers accounts, and she did not disappoint. My initial thought was to try her under a CLS lead, but I quickly changed that up after gearing BB-8 a bit more. I now run RJT as the leader with BB-8 and R2-D2 on either side of her, and Commander Luke Skywalker and General Kenobi rounding out the squad. Other variations I am seeing that I like are RJT, BB-8, R2-D2, GK and Old Ben as well as RJT, BB-8, R2-D2, Chooper and another Resistance character.SWGoH - Zeta Materials

Rancor: TBD.

AAT/HAAT: The Tank Takedown Raid‘s Heroic version, aka HAAT, now has a variety of teams that can solo a specific phase. While that is not really my focus – ever – Resistance-heavy teams with Rey (Jedi Training) leading the group seem to be the way to go here. More to come on this topic.

Territory Battles: TBD

Territory Wars: One of the perks of having a Rey (Jedi Training)-lead team is the ability to take down Zeta Barriss Offee teams. A common strategy is to put highly defensive teams with General Kenobi and zBarriss in a specific territory to create a “wall” of sorts. I mistakenly used RJT on defense in my lone Territory War opportunity with her to date, and my Guild needed more help against the “Wall of zBarriss,” thus changing my outlook for the next Territory War opportunity.

How I Use zRey (Jedi Training): My use of Zeta Rey (Jedi Training) is as a lead in the Squad Arena, a lead of an all-Resistance team in HAAT, (likely) a lead in Territory Battles: Rebel Assault (I’ve never lost a single point with Zeta Finn lead, so I am hesitant to switch) and I will be using her in one of two anti-Zeta Barris teams on offense in future Territory Wars.

My Rating of zRJT’s Unique: My rating for Zeta Rey (Jedi Training) is a 8/10 for her leader ability, a 5/10 for her Virtuous Protector unique ability and a 6.5/10 for her Insight unique ability. Given the value of this character, I will be putting a Zeta on all of these abilities once I have them available. I feel her leader ability is a potential game changer due to the Cooldown reduction and ability to “replace” Zeta Finn, and Virtuous Protector is above average due to the annoyance of facing her and the seemingly constant Foresight. While I have yet to find a 10/10-rated Zeta ability to date, RJT’s Zetas are a very good investment in my opinion.

 

Images courtesy of SWGOH.gg

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