MSF: Best Iso-8 Class for Emma Frost

Emma Frost - MSF

Welcome to the Iso-8 guide for Emma Frost, the latest in our series about the popular game Marvel Strike Force. In this series we look at the best Iso-8 enhancements for MSF characters. While some may refer to Iso-8 as simply “mods” like in other mobile games, we will look to stay true to the naming convention of the Marvel universe and the developers over at Scopely. We at Gaming-fans.com certainly do not claim to have all of the answers in this game, but we do our research and look to use every hero and villain we write about extensively. These are Iso-8 recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate in Marvel Strike Force. Note that these Iso-8 classes may differ from one team makeup to another, so feel free use this as guide knowing that these can change in differing situations within MSF’s gameplay.

Today’s character to review is Emma Frost. The White Queen is a Villain, Global, Mutant, Controller and Metamorphosis character in Marvel Strike Force with a fantastic synergy with the Marauders faction. Let’s take a look at the stats we want to focus on enhancing now that Iso-8 modifications have been added to Marvel Strike Force.

Main Focus: Damage, Health & Defense. Emma Frost is a game-changing character in Marvel Strike Force and boosting her can be the difference in a win or a loss. For Emma, boosting her damage is important, but given she has +400% Armor and +500% Resistance when Charged, boosting her Health and Defense should also be a major area of focus.

 

Ideal Iso-8 Class for Emma Frost in Marvel Strike Force:

While my original thought for Emma Frost was to use her as a Healer, after watching Mobile Gamer’s video on his Oh Em Gee channel, I have to agree that the Striker role is a better fit due to the way the game is coded. Key to this is using Sabertooth as a Skirmisher alongside her on the Emmarauders team. For details be sure to check out the video where Mobile Gamer breaks it down and discusses how coding the game causes interactions that are not exactly what the text reads in MSF.

 

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